Friday, August 29, 2014
January Battlefield 4 Patch Now Rolling Out On PS4, PS3, Xbox One, Xbox 360 And PC, Patch Notes Inside

January Battlefield 4 Patch Now Rolling Out On PS4, PS3, Xbox One, Xbox 360 And PC, Patch Notes Inside

DICE has begun its work of rolling out Battlefield 4′s latest update on PS4 and PS3, with Xbox One, Xbox 360 and PC updates coming shortly thereafter.

Patch Notes:

Jan 30 PS4 Game Update Notes

DMR Balance Tweaks

  • -Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other items

  • -Significantly reduced the duration of the black screen when spawning in, and fixed the issue with players getting killed before being in-game
  • -Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
  • -Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
  • -Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
  • -Fixed an issue with players using an exploit for the SOFLAM
  • -Fixed an issue with players using an exploit for the MAV
  • -Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
  • -Fixed an issue where chat would break when entering “false” or “true” in the chat window
  • -Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
  • -Fixed the misaligned crosshairs on the T90 MBT
  • -Added setting to tweak joystick dead zone
  • -Various minor crash fixes

Battlefield 4 January 30 PC Game Update Notes

Mantle Support

  • The new Mantle renderer has been added in Battlefield 4. Most players can expect a performance increase by using this new low-level graphics API. Check out this news post [battlelog.battlefield.com] for the full details on Mantle, what the requirements are to run it, and how to enable it.

Mantle Requirements

  • AMD Catalyst 14.1 Beta drivers. AMD will post them here.
  • AMD Radeon GPU with Graphics Core Next (Note: AMD Catalyst™ 14.1 initially supports the AMD Radeon™ R9 290X, R9 290, R7 260X and “Kaveri” APU (learn more))
  • 64-bit Windows (7, 8 or 8.1)

CPU/GPU performance and monitoring

  • Tweaked and improved CPU multi-core utilization to try and avoid stuttering and low framerate due to stalls that happened on some CPU and OS configurations.
  • Users can now configure and control themselves how many CPU cores should be used in the game with the new “Thread.MaxProcessorCount” settings in User.cfg.
  • “Render.DrawScreenInfo 1” now also shows information about which CPU and GPU is in the system, how many GPUs & CPU cores are used and which renderer (DirectX 11 or Mantle) is active
  • Added new “PerfOverlay.FrameFileLogEnable” command that records frame times on CPU & GPU and logs out to a .csv file
  • AMD Catalyst driver 13.12 (or later) is now recommended instead of 13.9
  • Enabled tile-based compute shader lighting optimization on Nvidia for improved GPU performance (already active on AMD GPUs)
  • Improved performance with rendering and spotlights for all GPUs, primarily in in-door environments

DMR Balance Tweaks

  • Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other Items

  • Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
  • Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
  • Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
  • Fixed an issue with players using an exploit for the SOFLAM
  • Fixed an issue with players using an exploit for the MAV
  • Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
  • Fixed an issue where chat would break when entering “false” or “true” in the chat window
  • Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
  • Fixed the misaligned crosshairs on the T90 MBT
  • Added setting to tweak joystick dead zone
  • Various minor crash fixes

Battlefield 4 January 30 Xbox One Game Update Notes

DMR Balance Tweaks

  • Increased the damage of all DMRs across all ranges. Specifically, damage has been increased at long ranges to allow three-hit kills against unarmored opponents. Additionally, reduced the penalty to accuracy for sustained DMR fire, allowing more rapid follow up shots in combat. The amount of the damage increase varies from weapon to weapon, according to its intended range, rate of fire, and damage. We will continue to monitor the effectiveness of DMRs in combat, and determine if additional action is needed to make DMRs a viable mid to long range weapon.

Other items

  • Greatly reduced the risk of crosshairs disappearing, which would also result in hit markers disappearing
  • Added a headshot icon on the killcard. This should help identify instances where players are correctly killed by one shot
  • Fixed an issue in Squad Deathmatch where the “Win/Lose” text was overlapping
  • Fixed an issue with players using an exploit for the SOFLAM
  • Fixed an issue with players using an exploit for the MAV
  • Fixed the gameplay code to properly track the FOV (Field of View) changes in the options menu
  • Fixed an issue where chat would break when entering “false” or “true” in the chat window
  • Fixed an out-of-helicopter glitch in Air Superiority where players could spawn on the ground and play as infantry
  • Fixed the misaligned crosshairs on the T90 MBT
  • Added setting to tweak joystick dead zone
  • Various minor crash fixes

Upcoming Battlefield 4 Grenade Tweaks

1) Increased the number of M84 FLASHBANG and HAND FLARES the player can carry from 2 to 3. A player may now have 3 active HAND FLARES, up from 1 before. The HAND FLARE remains mostly a gadget of comic relief, though its ability to blind IRNV sights should not be forgotten. The increase in the number the player can carry should allow for a larger tactical use of both the HAND FLARE and the M84 FLASHBANG.

2) Increased the effect of M84 FLASHBANG grenades on friendly and enemy players. When Friendly Fire is OFF, friendlies receive approximately half the effect duration. Previous duration was 4 seconds, now 5 seconds for enemy players. Additionally increased the range at which a player feels the full effect of the flash, and increased the effect on players not looking directly at the flash bang. This should sufficiently improve the reliability of the M84 FLASHBANG, and make it a viable choice in the grenade category.

3) Increased the maximum damage for the RGO from 67 to 80, however reduced the range of explosion. The RGO was essentially an instant kill in Hardcore, it now has a reduced 1 hit kill range, however accurate throws will yield higher damage values in Core. This clarifies the role of the RGO as an accurate impact hand grenade, while still not allowing 1 hit kills in Core.

4) Reduced the visual and audio effect for the detonation of the V40 Mini to highlight its smaller blast when compared to other grenades. Decreased the maximum damage from 80 to 60, and decreased the range at which maximum damage is applied. The player continues to carry 3 V40 grenades, and is still able to use 2 of them to get a kill in Core. Previously the V40 was entirely superior to the M67 in Hardcore, this change aims to balance them in Hardcore, while also keeping their effectiveness intact in Core.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • foxton

    so what does the patch do on PS4? i can only see pc and xbox on here

  • ernicegilbert

    What I’m hearing is that the same fixes for Xbox One and Xbox 360 will also be implemented for PS4 and PS3 — with additional notes for PS4 and PS3 coming today and tomorrow.

  • rpatricky

    Caters to crybabies and still doesn’t fix receiver end one hit kill.

  • ernicegilbert

    I’m so tired of being killed by players with zero health, and me, seemingly hitting one guy with countless rounds then turns and ends me with 1 shot. Happening to anyone else?

  • rpatricky

    On their end it appears as them shooting the shit out of you but on your end you see only one. My buddy and I tested it and it’s the way BF4 is setup.

  • ernicegilbert

    Hmm… Strange… So you’re saying they may have been shooting you before you started shooting them, but the game doesn’t show it?

  • ernicegilbert

    PS4 patch notes added, Foxton.

  • foxton

    yep this happens to me a lot, constantly get killed by someone with 0 health after ive unleashed a whole clip on them! May have to check out the DMR’s now that they have increased damage on them

  • ernicegilbert

    Yeah. Me too. The 0 health kills irks me really bad man!!!

  • foxton

    Im gradually becomming addicted to BF4 now, we’ll have to get a few session on over the weekend dude!

  • ernicegilbert

    Sounds great to me! How about tonight? I’ll message you.