Friday, August 29, 2014
Watch Dogs Delayed To Spring 2014, Ubisoft Working With Sony To Resolve Bundle Issues

Watch Dogs Delayed To Spring 2014, Ubisoft Working With Sony To Resolve Bundle Issues

Ubisoft has announced that its highly-anticipated open-world, hacking title, has been delayed into 2014.

“Our ambition from the start with Watch Dogs has been to deliver something that embodies what we wanted to see in the next-generation of gaming,” Ubisoft wrote. “It is with this in mind that we’ve made the tough decision to delay the release until spring 2014.”

The game was originally slated for a November release on PS3, Xbox 360, Wii U, PS4 and Xbox One.

“We know a lot of you are probably wondering: Why now?” Ubisoft wrote. “We struggled with whether we would delay the game. But from the beginning, we have adopted the attitude that we will not compromise on quality. As we got closer to release, as all the pieces of the puzzle were falling into place in our last push before completion, it became clear to us that we needed to take the extra time to polish and fine tune each detail so we can deliver a truly memorable and exceptional experience.

“We would like to take this opportunity to thank all of you. We thoroughly enjoy and appreciate the way you respond on the web, at events, press conferences and other opportunities we have to interact. Your passion keeps us motivated.

“We can’t wait to see you in Chicago next spring. We are confident you’ll love this game as much as we love working on it.”

Meanwhile, tens or thousands – and probably even more gamers had already preordered their next-gen consoles with Watch Dogs bundled, BUT Ubisoft didn’t explain how exactly it planned on sorting the situation. Sony, however, said that it was working with Ubisoft to resolve the problem.

“Obviously this is [a] very recent announcement, but we will be working very closely both with Ubisoft and with our partners at retail to manage this situation,” SCEE said.

Ubisoft also announced the delay of The Crew into 2014.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!