You can die, but no game over for you!
Creative Director David Cage confirmed that no game over screen will ever greet you in Beyond: Two Souls. Speaking with Joystiq, the developer said that:
“I’ve always felt that ‘game over’ is a state of failure more for the game designer than from the player. It’s like creating an artificial loop saying, ‘You didn’t play the game the way I wanted you to play, so now you’re punished and you’re going to come back and play it again until you do what I want you to do.’ In an action game, I can get that – why not? It’s all about skills. But in a story-driven experience it doesn’t make any sense.”
Fair enough, David. Let’s say your protagonist, Jodie, dies. What then?
“It’s a game about death, so you can imagine that death plays a role in all of this. Actually, it’s one of the big discoveries – one of the big mysteries in the game is to discover what’s on the other side. And it’s definitely not a black screen.”
Okay man, you had my curiosity, now you have my attention. No, you had my attention. I thoroughly enjoyed Heavy Rain.
Just days ago, it was revealed that you can play Beyond in co-op, using any combination of a smartphone/tablet and a DualShock 3.
Beyond: Two Souls, featuring Ellen Page and Willem Dafoe, is coming out October 8 in the US and October 11 in Europe, exclusively on the Playstation 3.