When Bungie set out to make a new game, they obviously looked from within and built upon the things they’ve learned over the years. But only a fool would neglect the chance to glean ideas from successful game makers and their top chatting titles. Bungie aren’t fools, that we know, but it still came as surprise when Destiny creative lead Joe Staten told Edge that Borderlands was one of the titles they’ve been learning from.
We are absolutely doing things that would be familiar if you’ve played any kind of open-world game. I mean… Far Cry, even. We would be idiots if we didn’t look at an awesome game like Borderlands and ask, ‘What are they doing well and how can we try to hit that same ball?’ I have never played a game where I have such a great attachment to my gun as I do in Borderlands.
When we look at a game like that, we look at the things they’re doing well and also at opportunities they might have missed that we can capitalize on. You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too. We don’t do that just once or twice in the game, we do that all the time, everywhere. You see other people on the horizon, hear gunfire over a hill and see space magic flying behind some trees, and you know… there are other people out here, that [changes everything]. Borderlands right now is: ‘I’m going to walk into that space and we’re going to clear them out and keep going’. And frankly that’s not just Borderlands, that’s any co-op shooter.
Games Thirst – Amazing Life
