Sunday, August 31, 2014
Trying To Boost Graphics In Cloud Won’t Work Well, Cerny Says

Trying To Boost Graphics In Cloud Won’t Work Well, Cerny Says

PlayStation 4 will support cloud computing, or offloading workloads to servers, but using the tech to beef up graphics won’t work well, PS4 lead architect Mark Cerny has said.

Speaking in an all-encompassing interview with IGN, Cerny added that even today, PS3 does some things in the cloud.

“Trying to boost the quality of the graphics… won’t work well in the cloud,” Cerny said.

Adding: “To the extent that it’s possible to do computing in the cloud, PlayStation 4 can do computing in the cloud. We do some things today. Matchmaking is done in the cloud and it works very well. If we think about things that don’t work well, trying to boost the quality of the graphics, that won’t work well in the cloud.”

Cerny’s comments are unaligned with that of Microsoft, which has said in the past that developers will be able to offload non-latency sensitive processes to cloud servers.

 

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • Jason

    Ok but I think he’s missing the point, making things server side will allow more of the systems computing power to go towards graphics. Am I wrong?