Respawn Entertainment has confirmed that Titanfall won’t include a single-player campaign.
That’s according to studio boss and former Infinity Ward co-founder Vince Zampella, who also made the case that using Xbox One’s cloud features helps a lot.
“It’s better to do it on the cloud,” Zampella said. “It’s more secure. It’s a better experience. It also lets us focus on the experience we’re giving to you, the rendering experience, all that power. The more we can offload the better, because then we can do more locally on your box.” In other words, if they calculate the grunt AI remotely, the Xbox One can spend more processing on graphics. It’s a notion that Digital Foundry has poured cold water on, saying it’d be impossible to achieve with current internet speeds, so it’ll be interesting to see how it works.
Zampella added that the cloud servers are “dedicated servers so there’s no host advantage. The game spins up fast,” therefor no host system has to be bogged down with that grunt AI.”When that’s handled on the cloud, now it’s the same experience, it’s not lagging for you. If I’m the host, and I’m calculating AI on my box or if we’re both calculating AI on our boxes and we have different things…”