DICE has upped Battlefield 4′s by one, bringing it to five compared to Battlefield 3′s four, the reason being “because players asked for it,” says the game’s producer Aleksander Grondal.
That’s what Grondal told Joystiq in an interview at E3, adding that he couldn’t remember why four was chosen in the first place.
They’ve been asking for bigger squads. We believe five is a good figure. It allows for more team-based gameplay, basically. You have more options and you can spawn in more places.
[Four]was a design choice [in the beginning]– forgive me, I don’t exactly remember why four was chosen. You know, it feels like light years ago from previous games.But five is a little better; it gives a bit more flexibility and more interesting choices.
Sounds good to me. I can see the a Gamesthirst squad now: Tezzies, Wolf, rpatricky, Mezzo and, of course, the Maestro himself. But that’s just one out of many that will surely be formed when all these shooters release on next-gen platforms later this year.
Games Thirst – Amazing Life
