Thursday, May 23, 2013
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Copernicus was to be the first AAA F2P MMO from the get go

Copernicus was to be the first AAA F2P MMO from the get go

In an interview with Boston Magazine, Kurt Schilling, the founder of 38 Studios, revealed that Copernicus was going to be a free-to-play MMO. We saw very little of Copernicus, since 38 Studios went bankrupt shortly after its reveal, but it was to be a massively multiplayer online role-playing game.

Schilling told Boston Magazine that “We were going to be the first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO. That was one of our big secrets. I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world.”

He also said that 38 was gathering investors during the studio’s last days of life, that were really interested in the F2P model of the game. “Most investors wanted nothing to do with subscription-based products, they were all on the social media, and free-to-play games as a means to revenue.”

About Christos Chatzisavvas

Gaming lover, web developing graduate, founder and developer at Starblind Entertainment. Keep your eye out for news, reviews, previews and opinion articles, as well as game projects. Follow me on Twitter @CrashOkami.
  • nick

    right, so not only did they go put hundred mill plus in this after only scraping even with kingdoms, they also were doing it with a free to play game!?
    christ, i knew they were reckless and stupid with their money, but never that reckless!
    there lucky they survived as long as they did!

  • http://www.starblindgames.com Christos Chatzisavvas

    I can’t see that being a problem. In fact, many F2P games who were subscription-based had their profits go through the roof after they switched, like DC Universe Online.

  • nick

    yea but all those games are from big publishers, well known developers, well made games, ect, ect.
    not a poorly made game, by a unknown developer, by a shoddy publisher in a market where MMOs are already on shaky ground!
    if this was pay than at least they would of had some cash up front, but the way that it was organised most people would of tried it, got bored with it and quit.
    then they would of seen squat from 90% of their players!

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