According to Lords of Shadow producer Dave Cox, DLC add-ons Reverie and Resurrection were “a mistake”, and only saw the light of day because of the game’s unexpected success.
That’s what Cox admitted to Gameranx, adding that the content was rushed to the market.
“We never planned to do DLC, so we ended up doing DLC after the fact and in hindsight that was a mistake,” he said.
“It was rushed. We had to rush it to market.”
Upon realizing the game’s success, Cox said it was simply too popular not to have added content available post-launch, which lead the the quick development and release of the packs.
“The problem was that the game’s success caught everyone by surprise. It caught senior management by surprise and they wanted us to do DLC,” Cox revealed.
“When you have success there’s pressure on you to bring something else to market very quickly. And I think it was wrong of us to do that.”
Lessons learned, then. And if Lords Of Shadow 2 winds up being a successful game, the DLC would have been previously thought-out, and planned from the start.
“We enriched the story that we wanted to tell, but if we were going to do DLC again it would have to be planned right from the get go,” Cox assured.
“And it wouldn’t be something that would try to build upon an ending – it would be something that’s perhaps a side story that enriches the original story. If we were going to do DLC again, it would be something much more carefully considered.”