Sunday, September 14, 2014
Dark Souls 2 Confirmed, From Software Seeking “Wider Audience”

Dark Souls 2 Confirmed, From Software Seeking “Wider Audience”

We already knew this, but From Software has once more told GameTrailers that it’ll of course do another Dark Souls game.

“Of course, it’s not over yet,” From Software’s R&D head Masanori Takeuchi told the site.

“We’ve always been enamoured by dark fantasy action RPGs. That’s just been our core DNA and I think we’ll continue to utilise that.”

“We’ve always been about making games for the core gamer, and they weren’t necessarily games that did well financially, which is too bad,” added From Software’s executive producer Eiichi Nakajima.

“The success of both Demon’s Souls and Dark Souls, which have each sold over a million [units] per title worldwide, has made us shift our thinking internally to not just core gamers, but to globalise our products, that they can be successful on a worldwide scale.

That’s now one of the key pillars we consider when we develop games in the future.”

Thanks, MCVUK.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • Ghost250

    seeking “wider audience” that definitely doesn’t sound good.

  • Joshua Tompkins

    This is what is killing core gaming. Everything needs to be made for a wide audience (in other words easier). Look at Gears 3 mp and the “behind the scenes” stuff they do to help keep hardcore players from destroying new guys. They even stated this at comicon. A person asked about balancing to make the game equal for hardcore players and new casual players and their reply was that they are doing stuff behind the scenes. If I play a game for 400 hours on mp, and have put that much time and practice into the game, I should not be stopped from owning a guy who has only played the game for 12 hrs. You get punished for being a hard core fan now.
    I think that they can make this game more accessible to a wider audience by just adding new difficulty modes that make the game easier. Do not change anything except that and you will get your audience.

  • Ghost250

    i definitely agree with you. i have a similar problem with naughty dog on the MP for uncharted 3. they essentially turned into a third person COD.

  • Joshua Tompkins

    Thank You for saying that about Uncharted 3. I was an avid Uncharted 2 player. I put over 100 hours into that mp and I have barely played Uncharted 3 because of the fact you just stated. It did not feel like the same game, and they did a lot of things to cater to the casual crowds. Gaming is going downhill and it is only a matter of time before it crashes again.

  • Ghost250

    to this day uncharted 2 is my favorite MP game ever. i just love that damn game. the SP is amazing and the MP is just phenomenal. it took skills to play the MP but at the same time it was fun and addicting. uncharted 3 is just no where near that game SP & MP wise. the only thing uncharted 3 did better than uncharted 2 was the graphics and that was only by a little bit.

  • nick

    just 1 request, can we please have a little insight into whats happening?
    only thing that made me stop playing the game is because its so cheap!
    your presented with 2 paths one a easy path and one a very difficult one, so shouldent the game tell you that?
    why should i be punished for information not given to me.
    i freaking hate it when games force you into doing something then punish you for doing it!
    if you want to open the game up for people to have more of a challenge then thats fine, but at least tell players what there getting themselves into!

  • nick
  • Ernice Gilbert

    I saw that. Think it’s true, though?

  • nick

    hard to say.
    i hope so though everything he was talking about is exactly what i wanted added to the game!
    especially the weapon customization and dual wielding.
    oh except i hope the drug selling is false, if its true ill be importing that would get banned instantly here!