Expect Skyrim Patch 1.04 This Week

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It’s been a long time coming, but finally Skyrim patch 1.04 will be released this week.

Bethesda promised back in December 2011 that it would released patch 1.04 in January 2012, and last week the firm released notes for said patch, also confirming that internal testing was ongoing, and that the patch would be sent to Sony and Microsoft for approval. That’s happened, and soon enough Sony and MS will give the go-ahead.

A fix for the lag the PS3 version of the RPG suffers will be including in version 1.04, Bethesda’s promised.

Here are the patch notes for 1.04:

– General optimizations for memory and performance
– Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
– Improved compiler optimization settings (PC)
– Long term play optimizations for memory and performance (PS3)
– Memory optimizations related to scripting
– Fixed crashes related to pathing and AI
– Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”
– Fixed rare crash with loading saved games
– Fixed issue with accented characters not displaying properly at the end of a line
– Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
– Fixed issue where dragon priest masks would not render correctly
– Fixed issue where quests would incorrectly progress after reloading a save
– Fixed issues with placing and removing books from bookshelves in the player’s home
– Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
– Fixed issue where the player house in Windhelm would not clean up properly
– Fixed crash related to giant attacks and absorb spells
– Fixed issue with ash piles not cleaning up properly
– Fixed occasional issue where overwriting an existing save would fail
– Fixed memory crash with container menu
– Fixed infinite loop with bookshelves
– Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions
– Fixed issue where transforming back to human from werewolf would occasionally not fail
– Bows and daggers will display properly when placed on weapon racks

QUEST FIXES

– The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
– In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
– Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
– Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
– Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
– In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
– In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
– Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible
– In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
– “The White Phial” will now start properly if player already has a briar heart in their inventory
– Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
– Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
– In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
– In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
– “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
– Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
– “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
– Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
– In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
– Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
– Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
– “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
– Fixed rare issue where “Dampened Spirits” would not start properly
– Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
– Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”
– Fixed numerous issues with “Blood on the Ice” not triggering properly
– In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
– In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
– Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
– Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

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Author: Ernice Gilbert View all posts by
Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!

10 Comments on "Expect Skyrim Patch 1.04 This Week"

  1. smoge January 23, 2012 at 1:07 pm -

    If the patch works as they promise, then I will buy this game.

  2. benzo January 23, 2012 at 1:09 pm -

    I need this patch

  3. Ernice Gilbert January 23, 2012 at 1:11 pm -

    @Smoge: Skyrim is amazing. Still waiting for the patch before I begin.

  4. Joshua Tompkins January 23, 2012 at 2:48 pm -

    I hated the game. It has shoddy gameplay, no story, terrible voice acting, repetitive missions, and is so broken on the ps3 that you can’t play it.

  5. narwall14 January 23, 2012 at 10:40 pm -

    @Joshua wold it have been better if it have some sort of team play?

  6. Joshua Tompkins January 23, 2012 at 11:01 pm -

    Not for me, I just couldn’t get into it. It is not everyone’s cup of tea. I have nothing against it, but I do not think it deserves as much praise for the ps3 versions as it is getting, when it is so broken, and that has made me a little bitter towards the game. I mean batman works just as great for all versions, and has a much better story, with amazing voice acting and characters.

  7. nick January 24, 2012 at 2:51 am -

    FINALLY!
    hopefully this fixes the floaty controls too, just spoils the combat.

  8. Ernice Gilbert January 24, 2012 at 5:15 am -

    So much issues. Yet it’s such a good game. Smh.

  9. nick January 24, 2012 at 9:49 am -

    ok drags on a little.
    gets really repetitive too, they really needed to add a combo system or something to help refresh the gameplay every once in a while.
    gets boring doing the exact same 3 moves 1 hour in the game, to 100 hours in!
    they really needed to add a heavy attack button that way you can have a really in depth combo system make the combat much more interesting!
    the DMC of RPGs, now that would of been awesome!

  10. killian614 January 24, 2012 at 8:31 pm -

    nick are you retarted, all you do to do a heavy attack is hold down the attack button. and ps3 and xbox are equal

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