When 2K Games announced that its Canberra, Australia studio was leaving XCOM behind to work on Bioshock: Infinite, many speculated whether the game would be placed on hold, or would development press forward. The firm’s confirmed the latter.
2K Games told Kotaku that 2K Marine, the primary developer behind XCOM, is “focused on delivering a triple-A entertainment experience.” When pressed harder concerning a smaller team leading to even longer delays, a spokesperson told the site, “As mentioned Marin is the only team working on the game. But as a rule, we can’t comment about the size of our development teams. ”
The game was supposed to be released March 6th, 2012, however 2K delayed it into its fiscal year, which begins on April 1st, 2012 and ends March 31st, 2013.
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