Tuesday, September 2, 2014

Infinity Ward More Concerned About Modern Warfare 3′s Gameplay, Tech Comes After

When it comes to “pushing technology”, Infinity Ward doesn’t pay attention to that aspect initially, but rather gameplay, especially when dealing with Modern Warfare 3.

According to Modern Warfare 3 producer Mark Rubin, speaking in a round table discussion during Call of Duty XP last weekend, Modern Warfare 3′s development philosophy “isn’t about how fancy your engine is,” but more about pushing “gameplay more than anything else” and letting technology take its course.

“For instance, when it came time to design the single-player campaign for Modern Warfare 3, one of the things we wanted to do was have the game exist in cities that people were familiar with,” he said.

“So the previous CoDs were all over the world and they were real exotic, but they weren’t places that anyone that played the game would be at or go to.

In MW3, its big cities – New York, London, Germany, Paris; it’s places that people have been or live in currently. When you see the game and its story unfold in your city, that’s a big deal. And just because it’s in a big city doesn’t mean it’s not a big deal. Cities, from a technology stand-point, posed a different problem from your standard small villages in the middle of Middle-east or Russia. The landscapes have to be built out further, geometry and buildings that we never had to worry about are all of a sudden a problem, so there is a lot of tech that goes into being able to do these big cities.

We couldn’t just take MW2, and put a bunch of big buildings in it – there was a lot of tech that went into it – so that just shows you one example of how the design drove a tech feature that we didn’t have in the past. Not necessarily what’s the newest, hottest, cool shader, pixilation or sunlight; that kind of thing.

We didn’t really go that path. Gameplay is the most important thing we care about and tech will support that.”

Modern Warfare 3 uses the same engine as did Modern Warfare a good six years back, while Battlefield 3, EA’s own juggernaut, will be using DICE’s new Frostbite 2 engine.

Thanks, VG247.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • linglingjr

    hahaha yeah right that’s a huge lie they want good gameplay… no the same thing and the same graphics… and the same defuse the nuke at the last second save the world super 1337 elite one man army crap story

  • rpatricky

    In that case…I hope to heck they fixed the host migration BS and the Connection interruption crap.
    I’m with you linglingjr, these guys spit so much crap they are believing it.

  • nick

    yea……. that much is obvious!
    the COD tech was mildly impressive in 07, but now its seriously starting to get old!
    they desperately need a new engine, and a new refresher!