Brink Brings Life To The FPS Genre Reckons Art Director

Ask any gamer who’ve been following this industry for some time, and they’ll tell you the first person shooter genre has been milked to the max. Year after year, dozens of shooters are released, and gamers are somewhat fed up.

But who wouldn’t? When EA, Activision, Sony, THQ and others feel the need to release shooters every year and most times with little to no added features that breaks the status quo, anybody would get tired.

Splash Damage, creator of Brink plans to change all that with their new title, especially with this one feature that intertwines campaign and multiplayer into one intriguing experience.

“I think it’s maybe because we’re bringing a lot of new features to the FPS genre,” Olivier Leonardi, Brink’s art director told nxtgamer. “The first one being this team-play, objective-driven type of gameplay, and what we call the “mingle player” where we merge the single player campaign with a full multiplayer game.

We can go through this single player experience, and at some point other players can jump into the co-op experience, and then you can open your session up to complete strangers, who can join the fight against you in the opposite faction.”

Leonardi continued, adding the idea came from Splash Damage being first a PC company, and that being the case, they wanted to find new ways to attract those who are not into multiplayer into the online experience.

“The idea came from the fact that Splash Damage has always been a hardcore PC company, basically,” he said. “The first reflection we had was, “how can we attract the players that don’t usually play multiplayer games?” You know, when you’re going from a single player game which you really enjoyed, and then you go from that to the multiplayer where you can be destroyed and killed a thousand times before you achieve anything!”

“So it’s a really progressive way of bringing people to multiplayer because you kind of enter it in Brink without really knowing it because you’re playing exactly the same experience. It’s the same story with the same intro that gives you the main objective, and then you have AI that support you exactly like human players.

So that’s why we’re supporting the in-and-out system; if somebody leaves a game they’re immediately replaced by an AI player that’s gonna complete exactly the same objectives, so you’ll have the exact same experience in either single player or multiplayer.”

I must say that I’m thoroughly impressed by Splash Damage and there new effort. It looks different and refreshing, — like another shooter that will really catch gamers attention.

Indeed, it has my full attention now.

More through the link up top.

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Author: Ernice Gilbert View all posts by
Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!

2 Comments on "Brink Brings Life To The FPS Genre Reckons Art Director"

  1. nick October 7, 2010 at 2:37 am -

    been looking forward to this, it looks really good.
    shame they have delayed the hell out of it!
    by the time this releases, i would of played and finished DNF 100 times!!!!!

  2. Ernice Gilbert October 7, 2010 at 5:46 am -

    LOL

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