New The Last Of Us Screens Are To Die For – Stunning Environments, Detail

This is one of the reasons you’ll buy this game.

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Author: Ernice Gilbert View all posts by
Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!

5 Comments on "New The Last Of Us Screens Are To Die For – Stunning Environments, Detail"

  1. smoge February 9, 2012 at 12:06 pm -

    I dont see this game being very big, like a GTA. I think the city will be more of a Batman Arkham City size.

  2. Crash Okami February 9, 2012 at 12:25 pm -

    Can’t go wrong with Naughty Dog.

  3. CaribbeanCLANK February 9, 2012 at 7:16 pm -

    Yet another great looking game from Naughty Dog

  4. nick February 10, 2012 at 3:41 am -

    whys everyone expecting this to be a open world game?
    its not, ND have said countless times its going to be a linear game but more story driven then uncharted.
    to deliver ND graphics in a open world game would be a freaking nightmare!

  5. Paul February 11, 2012 at 1:56 pm -

    This game is shaping up to be more and more what I expect it to be. It would have been more involving if it were an open world. However, even if it is not, the game seems to make you care for shooting enemies. Let me say that when a shooter, first or third, does not do this, it commits the greatest sin of the genre. Some games can`t make you care, like the COD series, the Uncharted series (too freaking repetitive, IMO), BF 3… But some others make you care a lot, like the Half-life series, Mafia 2 and the Max Payne series. Enviroment, story, gameplay and level development: their role is to pull the player into the game and make him care to shoot, to play, to move on. Hopefully, The Last of Us will succeed in these fields. The atmosphere, as we can see in these screenshots, simply makes you care about these characters and their condition. Brilliant job. Way, way better than any Uncharted.

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