Confirmed at the Eurogamer Expo.
During a Q&A session at the Eurogamer Expo, lead designer at Guerrilla Games, Eric Boltjes answered a lot of questions — including FPS, multiplayer and server structure.
Killzone: Shadow Fall has dedicated servers hosted in various regions around the world. These servers do not run the logic of the game – they only act as a hub between the clients, forwarding network traffic from one player in game to all other players in game. This allows people with a slower connection or strict firewall settings to play without issues. Almost all logic relating to you (e.g. moving, shooting and taking damage) runs on your local PS4, with only a very small portion of the game logic (i.e. mission/scoring logic) running on the ‘session master’, one PS4 in the game selected for its connection quality.
You can watch the session here, embedded below, courtesy of Eurogamer.
So, a great step forward for the Killzone franchise has been confirmed. Will you be picking it up alongside the PlayStation 4′s launch on November 15 (NA) and November 29 (EU)?