Tuesday, September 16, 2014
Assassin’s Creed IV: Black Flag Next-Gen Difference

Assassin’s Creed IV: Black Flag Next-Gen Difference

Ubisoft has released a video showing how Assassin’s Creed IV: Black Flag will look on next-gen consoles. Hint: it’s beautiful.

From the US PS Blog:

Some of the highlights include our use of real Beaufort scale waves for a realistic ocean and the new sea engine, which follows real world physics. Complex shaders work to give the ocean that translucent appearance.

Each raindrop is an individually lit object, puddles accurately mirror the world around them and volumetric fog accepts and reflects light from different sources. Dynamic Navmeshes (three dimensional objects you can run around on) ensure that you can jump from one ship to another without encountering weird collision issues, and can seamlessly interact between two ships involved in a boarding action.

We can use the power of next-gen processors to generate thousands of three dimensional plants that realistically react to the weather around them, as well as their interaction with Edward (perfect for judging his location during stealth gameplay).

Based on the few examples of the great improvements we’ve shared with you today, you can expect that we are dedicated to bringing a more immersive experience than ever to Black Flag.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!