It has been revealed that Xbox One games will be locked to each owners’ profile, a system which has “a lot of advantages,” Microsoft Studios’ corporate vice president Phil Spencer has told Edge.
In an effort to turn around bad press, Spencer said that Microsoft “recognizes the importance” of trading in games but insisted that gamers wait for more information as they’re not yet ready to share specifics.
We think, actually, that having the content that’s yours go with you is an important thing. You could have multiple Xbox Ones, your content is yours on every one of them, and it doesn’t require that you carry discs back and forth. The disc becomes a means of distributing the bits back and forth but the content is locked to you.
When asked what if players wanted to lend their games to friends, Spencer added:
I think the whole idea of a secondary market is important and it’ll be important in the next generation and we’ve designed [Xbox One] with that in mind from the beginning. We think there are a lot of advantages of having your content assigned to you digitally – we did that on 360 with cloud-saved games – and we want to do that with content.
We understand there are implications to secondary; just know that we recognise the importance of that market and we’ve designed with that in mind from the beginning. We’ll share more details as we get further along the road.
Elsewhere on Gamesthirst, Xbox One will require an internet connection at least one per day in order to work.
Source: Edge-Online.
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