Monday, September 1, 2014
The Bureau: XCOM Declassified Announced, First Trailer, Details Inside

The Bureau: XCOM Declassified Announced, First Trailer, Details Inside

This game has seen the mountain tops and the valleys, it’s been up high, down low and, at one point, facing death. But that’s over now, 2k and 2k Marine, the makers of Bioshock 2, have teamed up to bring us The Bureau: XCOM Declassified. Details and trailer can be found below the break.

The Bureau: XCOM Declassified Reveal Trailer

The game will be released in the U.S. on August 20th and internally August 23rd, on PS3, Xbox 360 and PC. According to the press release,  “XCOM: Enemy Unknown, developed by Firaxis Games, dazzled turn-based strategy fans and rebooted the classic franchise. Now The Bureau will deliver a new experience within the XCOM universe.”

Set in 1962 at the height of the Cold War, The Bureau tells the origin story of the clandestine XCOM organisation’s first encounter with a mysterious and devastating enemy. Originally established as America’s covert defense against the Soviet Union, The Bureau must adapt and overcome a threat unlike anything the world has faced before. As special agent William Carter, players will call the shots and pull the trigger, leading their squad of agents in the high-stakes secret war for humanity’s survival. Paramount to repelling the outside threat is The Bureau’s ability to cover-up the enemy’s existence in order to prevent worldwide panic.

Said Christoph Hartmann, president of 2K:

We’re thrilled about 2K Marin’s refined vision for The Bureau: XCOM Declassified. The game has evolved through a creative and iterative development process, and the result is a narrative-driven experience that is smart, engaging, and challenges players to think tactically.

Morgan Gray, creative director at 2K Marin added:

The Bureau tells the story of XCOM’s mysterious beginnings. We’re expanding the universe with a declassified tale of government conspiracy and heroic cover-ups told through third-person tactical gameplay.

In the spirit of the XCOM franchise, The Bureau’s calculated combat design requires players to think and act tactically. The game’s third-person perspective gives the player a sense of spatial awareness and grants them the freedom to transition in and out Carter’s unique Battle Focus ability seamlessly – heightening the tactical shooter action. The Bureau also fully embraces the concept of permanent consequence. As our last line of defense, every command can mean the difference between life and death for Carter, his squad and mankind.

Gray went on:

The team has been working hard to leverage core XCOM elements like tactical decision-making and permanent death of squad mates in a purposeful way that makes this a unique tactical shooter. To that end, The Bureau will challenge players unlike any other third-person tactical shooter.

Screenshots:

Box Art:

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!