Thursday, September 4, 2014
Randy Pitchford wants more Duke

Randy Pitchford wants more Duke

Speaking at IGN’s show Up At Noon, Gearbox Software’s CEO, Randy Pitchford, revealed he wants more Duke Nukem.

“I willingly and lovingly acquired the brand. When I did that, I wasn’t thinking that the only goal is just to make sure everyone could play Duke Nukem Forever. The real goal for me is I’d like to build a Duke Nukem game again. I think what I would do and what Gearbox would do would be a little different. I think it would be amazing, and I look forward to that.”

In 2010, Gearbox brought out the game that went down in gaming history as “vaporware”, and has the longest development cycle ever (around 12 years). It went through multiple platform and engine changes, and it took forever (see what I did there?) until it was finally released on PC, Playstation 3 and Xbox 360. It was big, mean, and ready to kick ass and chew bubble gum, but was all out of gum. Duke Nukem Forever came out at last, and while enjoyable, it just wasn’t up to par with other current generation’s titles, and all the development hell it went through just showed. But Pitchford wants more Duke, and at least I am willing to take more.

Your thoughts on these?

About Christos Chatzisavvas

Senior Editor. Your go-to man for everything you need, from games to Games Thirst; I'm always here to help. Gaming lover, web developer going for HND and Bachelor, founder and developer at Underground Journey. When I'm not under the faint light of a PC monitor or TV playing games, I try to lead a life as exciting as I can. Follow me on Twitter @CrashOkami, or Facebook.

    smh..duke nukem forever was the worst game i have ever played,i had some hopes for it, played it and was ashamed. i doubt if they make a new one it wouldnt be any better.

  • Christos Chatzisavvas

    But, as noted in the article, it’s not Gearbox’s fault. They picked up a half-unfinished mess, and had to finish it and get back any money they could from its sales. The game was practically made mostly by 3D Realms.
    Gearbox made Borderlands, ported Halo to the PC’s, made Brothers in Arms, is making Aliens: Colonial Marines… They’re way more than competent enough to make a good Duke, if it’s their OWN Duke.

  • nick

    they did not have to finish anything, the DNF they released was not the DNF 3D realms created that was thrown away.
    gearbox is 100% responsible for DNF.
    it was a poorly made game, but it was not THAT bad!
    i hope they do another one, but this time for the love of god get rid of the fucking modernization!
    NO weapon limits, NO regenerative health, we want DN3D but new modern levels!
    NOTHING MORE!!!!!!!!!!!!!!!!!!!!!!!
    so fucking sick of developers bringing back franchises from the dead but saying ok its a old game so its illegal for us to release it how it was.
    syndicate a prime example, why did EA have to change it to a mindless shooter?
    either keep the franchise how it was, or leave it the fuck alone!!!!!!!!!!!!

  • Christos Chatzisavvas

    3D Realms created it, worked on it from 1997 until 2010.Triptych Games and Piranha Games worked on it from 2009 to 2010, along with Gearbox, which was at the time they acquired the rights to it.

  • nick

    dude, the game 3D realms and triptych worked on is not the game gearbox ended up releasing.
    randy pitchford has said that multiple times!
    hell, go watch the IGN interview mentioned in the above article.

  • Christos Chatzisavvas

    When 3D Realms disbanded, some of its employees stayed on the game, and later formed Triptych. When internal development at 3D Realms ceased, they approached Gearbox and told them to collaborate with Triptych to put out the game. Piranha worked to port it to consoles. That’s the story me and, well, the world knows, you’re telling me it’s wrong and that Gearbox worked with Triptych and made DNF in almost two years?