Splash Damage has announced that its shooter title dubbed Brink has sold a respectable amount of copies globally, breaking the 2.5 million units barrier.
That’s according to the firm’s CEO Paul Wedgewood speaking to Gamasutra in a recent interview. He said Brink raked in $120-140 million in revenue, however since another company published the game, Splash Damage didn’t collect all the monies.
This is something the firm hopes to counter with its new digital-publishing arm dubbed WarChest.
“As an independent video game developer, we don’t earn that kind of revenue, as we’re not the publisher of the title… but we could see there was the potential to serve our fans content directly, and while we don’t want to take anything away from what Splash Damage does, we wanted a vehicle that we can dedicate exclusively to that pursuit,” Wedgewood said.
Wedgewood didn’t mention that soon after release, Brink was sold for dirt cheap at retail, hence the outcome of high sales. However moving 2.5 million copies of a brand new IP is an impressive accomplishment, and we salute them.
More through the Gama link.