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Games Thirst Review – Marvel Vs. Capcom 3: Fate Of Two Worlds

by Colton West on March 5th, 2011, under Capcom, PS3, Written Reviews, Xbox 360

Marvel Vs. Capcom 3, one of the most anticipated fighting games I can remember from recent memories. Marvel Vs. Capcom 2 is considered by many fighting game enthusiasts to be one of the best fighters out there. So naturally you would expect the same kind of quality from it’s sequel.

So there I was, standing in my local Blockbuster store looking at all the new releases. Should I purchase Bulletstorm? Possibly a copy of Dead Rising 2? Ultimately, due to the excessive amount of awesome trailers that I remembered seeing plastered across the internet, I settled on MvC3. It’s a Capcom fighting game, what could have possibly gone wrong? Remember how great Super Street Fighter IV was? Exactly.

I’ll start off by saying that I tend to write my reviews in a non-linear style. I would like to separate myself from Joshua, our other reviewer. I respect his style, it just isn’t my own. With that out of the way let me dive in to what I think of MvC3.

The gameplay in Marvel Vs. Capcom 3 is solid. It’s exactly what we wanted from this game with smooth, responsive controls that just feel right. However, it is one of those games where remembering and learning attack combos is key to defeating your opponent, unless you want to use the fool proof method. That’s right, there is a fool proof method. What might that be you ask? Capcom added a “simple” control mode which basically simplifies the controls. This allows special attacks to be delivered with the single press of a button and devastating combos to be pulled off with ease. For single player I find this to be a helpful feature but when you move in to the online aspect of the game, it just becomes unfair. Many players like myself want to learn the combos and play the game properly and it’s very discouraging when a person battles you online only to defeat you in mere seconds using the simple controls. Separation of the simple and normal play styles in the online lobbies would have been nice.

Another thing you will quickly notice about MvC3 is just how gorgeous it looks. Every aspect of the game’s visual quality just oozes with excellence. Every character and environment is brought to life with stunning attention to detail with a very vibrant color palette so it all just pops off the screen. The character models this time around are full 3-D models instead of the 2-D sprites used in Marvel Vs Capcom 2 and King of Fighters 12 and they look amazing. It’s hard not to sit there at the character select screen and stare at Morrigan’s “well detailed” model for extended periods of time.

MvC3 has a very bare bones game mode selection right from the start. Arcade mode which is pretty self-explanatory. This is the game’s story mode and trust me when I say I use the word “story” very loosely. There isn’t one at all. The closest thing to a story we get is the game’s opening cinematic. I thought the game was supposed to have a plot surrounding Dr. Doom and Wesker? What happened to that? Upon beating arcade mode with a character, you will unlock their ending. This game has easily the worst endings for the characters I have ever seen. No short movie or cinematic here, just a static comic strip image. Most of the time they don’t make any sense anyway.

Versus mode is the offline multiplayer mode for two players, simple stuff. Mission mode is similar to the game’s tutorial mode except you have to perform certain attack combos to proceed. Again, this is nothing special and all it really is is an extended tutorial mode. As for the real tutorial mode, it’s seriously lacking. None of the moves are displayed on-screen so you know what you have to do? Pause your game, open the character’s move set, read the attack, memorize it, close the menu and just hope you remembered the combo properly. How hard is it to make a convenient tutorial mode Capcom?

Lastly we come to the game’s online mode. First off, there is no tournament mode whatsoever so don’t even ask. There isn’t even a spectator mode for players waiting in a lobby so be prepared to stare at player ID’s until the matches end each round. I can honestly say the online is really the only truly outstanding aspect of Marvel Vs. Capcom 3. Then again, this is also ruined by the players using the simple control style meaning all your training and learning of the character’s attack sets are in vain. As you rank up from winning battles you can customize your player ID with new emblems and the like. It’s a little added incentive for players to pursue online rank.

I really wanted to love this game. I was pumped for it since it’s announcement but wow was I ever disappointed. It’s a seriously lacking game not worth the $70 dollar price tag unless you are a die hard fan of the series. Newcomers shouldn’t even bother with this one unless all you’re looking for is the core fight and nothing more. I would suggest Tekken 6, Super Street Fighter IV or BlazBlue over this one. They offer much more at far less of a cost.

Rating: 6/10

Publisher: Capcom

Developer: Capcom

Platforms: PS3, Xbox 360

Release Date: February 15, 2011


  1. Sat, 5th Mar 2011 at 1:00 pm

    I agree with this review. I rented this game and was very excited for it, but after playing it for a couple hours, I have not put it back in. it joins Tekken 6 on the list of fighting games that have been totally ruined this gen.

  2. Sat, 5th Mar 2011 at 1:10 pm

    I really enjoy Tekken 6, but then again I haven’t played any of the others so it was basically my entry point in to the franchise.

  3. Sat, 5th Mar 2011 at 1:16 pm

    Tekken was the first game I bought for the ps1 and I have played all of them since then, and Tekken 6 is the worst one. It was not necessarily bad, but it was not near as good as the other games.

  4. Sat, 5th Mar 2011 at 1:20 pm

    Maybe I’m just partial to games where you can customize hot girls..that’s probably why I enjoyed Soul Calibur 4 more then I should have..

  5. Sat, 5th Mar 2011 at 1:25 pm

    But even the stunning Morrigan herself couldn’t save MvC3

  6. Sat, 5th Mar 2011 at 1:26 pm

    lol, I absolutely loved Soul Calibur 4. Nothing can save MvC3. Most of the fighting game pros do not even like it.

  7. Sat, 5th Mar 2011 at 7:55 pm

    Nice review. And I agree completely. For me, if a game does not have a good storyline to back it up, I’ll lose interest fast. It was my only gripe with KZ3.

  8. Sun, 6th Mar 2011 at 3:27 am

    crapcom have really hit rock bottom latley!
    first DMC4, then RE5, then bionic commando, then lost planet 2, then bionic commando rearmed 2 and now this.
    sigh, capcom what happened to you?
    you use to be one of the best publishers out there, i could buy anything on the ps1 or ps2 with the capcom name and i knew it would be good.
    now its the other way around!
    how far Japanese developers have fallen!
    maybe this will help them wake up and smell the coffee!
    reason why crapcoms fallen so much is quality, but not only that, there trying to “westernize” their games, which is something their fans dont want.
    $E doing the same thing, FFXIII.
    nuf said!

  9. Sun, 6th Mar 2011 at 7:51 am

    Nuff said indeed.

  10. Tue, 8th Mar 2011 at 12:56 am

    i gonna have to disagree with this review. first off you mention how great ssfiv was , now i dont know if your being sarcastic or being forreal but ssfiv sucks it is no doubt the easiest fighter to play this gen, people that compete competitively in fighting game tournaments would say the same thing. also i actually applaud capcom for making the game with a simple control mode, being an advent MVC player myself everyone knows that if your player using simple controls against the hardcore players such as myself using the dynamic controls you will most definitely get slaughtered in a match no questions asked. another thing you mention colton is that the story is lacking, in all honesty nobody plays MVC to play a story mode its basically a fighting game built entirely around competition the fact they even put somewhat of a story in game is just extra content in my opinion its not really story based like games such Mortal Kombat or Tekken. another thing you mention is the tutorial mode, like i said before this game is based around competition your not gonna have to moves on the screen with practicing just like you wont have them on screen when your in a real match, so they make the mode that way to test your ability to remember certain moves as if you were in a tournament setting, the only advice i can give you is to buy the strategy guide. a strategy guide for fighting games is always mandatory when trying to learn skill sets of characters. the only things i do agree with is the fact that capcom failed to include a tournament or spectator mode, its just another case of a company rushing out a game just to make a quick dollar unfortunately. you should of mentioned the fact of there being DLC already on the disc but you cant use it cause capcom is making player pay 5$ a pop for every new character.

  11. Tue, 8th Mar 2011 at 6:19 am

    What score would you give it, Ghost? I’ve always loved the series, and thought it deserved more than 6/10 but whatever. Love it still.

  12. Tue, 8th Mar 2011 at 9:26 am

    id say at least an 8/10 but i wouldn’t go no higher than that.

  13. Tue, 8th Mar 2011 at 12:10 pm

    Okay. Still pretty decent.

  14. Wed, 9th Mar 2011 at 7:43 pm

    The core fight is where you start from when developing a game, not what you would consider the finished product. Need For Speed: Hot Pursuit, Black Ops, and Killzone 3 just to name a few are games with just as much competition as MVC3 yet they have the story and content to garner their full price tag. It doesn’t matter if they are fighting games or not. I expect more from my fighting games, a story shouldn’t be a bonus at this point it should be mandatory. So what if SSFIV was easy? At least it had more content which was my main point with the whole review. MVC3 is NOT in any way worth the $70 dollar price tag it currently holds. What I see in MVC3 is a game that should be on the XBLA or PSN, not in stores. It’s basically, to me, the Halo 3: ODST of fighting games. A full priced game that doesn’t feel like a full priced game.

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