Marvel Vs. Capcom 3, one of the most anticipated fighting games I can remember from recent memories. Marvel Vs. Capcom 2 is considered by many fighting game enthusiasts to be one of the best fighters out there. So naturally you would expect the same kind of quality from it’s sequel.
So there I was, standing in my local Blockbuster store looking at all the new releases. Should I purchase Bulletstorm? Possibly a copy of Dead Rising 2? Ultimately, due to the excessive amount of awesome trailers that I remembered seeing plastered across the internet, I settled on MvC3. It’s a Capcom fighting game, what could have possibly gone wrong? Remember how great Super Street Fighter IV was? Exactly.
I’ll start off by saying that I tend to write my reviews in a non-linear style. I would like to separate myself from Joshua, our other reviewer. I respect his style, it just isn’t my own. With that out of the way let me dive in to what I think of MvC3.
The gameplay in Marvel Vs. Capcom 3 is solid. It’s exactly what we wanted from this game with smooth, responsive controls that just feel right. However, it is one of those games where remembering and learning attack combos is key to defeating your opponent, unless you want to use the fool proof method. That’s right, there is a fool proof method. What might that be you ask? Capcom added a “simple” control mode which basically simplifies the controls. This allows special attacks to be delivered with the single press of a button and devastating combos to be pulled off with ease. For single player I find this to be a helpful feature but when you move in to the online aspect of the game, it just becomes unfair. Many players like myself want to learn the combos and play the game properly and it’s very discouraging when a person battles you online only to defeat you in mere seconds using the simple controls. Separation of the simple and normal play styles in the online lobbies would have been nice.
Another thing you will quickly notice about MvC3 is just how gorgeous it looks. Every aspect of the game’s visual quality just oozes with excellence. Every character and environment is brought to life with stunning attention to detail with a very vibrant color palette so it all just pops off the screen. The character models this time around are full 3-D models instead of the 2-D sprites used in Marvel Vs Capcom 2 and King of Fighters 12 and they look amazing. It’s hard not to sit there at the character select screen and stare at Morrigan’s “well detailed” model for extended periods of time.
MvC3 has a very bare bones game mode selection right from the start. Arcade mode which is pretty self-explanatory. This is the game’s story mode and trust me when I say I use the word “story” very loosely. There isn’t one at all. The closest thing to a story we get is the game’s opening cinematic. I thought the game was supposed to have a plot surrounding Dr. Doom and Wesker? What happened to that? Upon beating arcade mode with a character, you will unlock their ending. This game has easily the worst endings for the characters I have ever seen. No short movie or cinematic here, just a static comic strip image. Most of the time they don’t make any sense anyway.
Versus mode is the offline multiplayer mode for two players, simple stuff. Mission mode is similar to the game’s tutorial mode except you have to perform certain attack combos to proceed. Again, this is nothing special and all it really is is an extended tutorial mode. As for the real tutorial mode, it’s seriously lacking. None of the moves are displayed on-screen so you know what you have to do? Pause your game, open the character’s move set, read the attack, memorize it, close the menu and just hope you remembered the combo properly. How hard is it to make a convenient tutorial mode Capcom?
Lastly we come to the game’s online mode. First off, there is no tournament mode whatsoever so don’t even ask. There isn’t even a spectator mode for players waiting in a lobby so be prepared to stare at player ID’s until the matches end each round. I can honestly say the online is really the only truly outstanding aspect of Marvel Vs. Capcom 3. Then again, this is also ruined by the players using the simple control style meaning all your training and learning of the character’s attack sets are in vain. As you rank up from winning battles you can customize your player ID with new emblems and the like. It’s a little added incentive for players to pursue online rank.
I really wanted to love this game. I was pumped for it since it’s announcement but wow was I ever disappointed. It’s a seriously lacking game not worth the $70 dollar price tag unless you are a die hard fan of the series. Newcomers shouldn’t even bother with this one unless all you’re looking for is the core fight and nothing more. I would suggest Tekken 6, Super Street Fighter IV or BlazBlue over this one. They offer much more at far less of a cost.
Platforms: PS3, Xbox 360
Release Date: February 15, 2011