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Games Thirst Review: Little Big Planet 2

by Joshua Tompkins on January 28th, 2011, under Media Molecule, PS3, Playstation 3

In 2008, Media Molecule released one of the most innovative games of this generation. Little Big Planet quickly found a special place in my heart, mostly due to the unbelievable adorable Sackboy. After playing Little Big Planet and seeing all of the creation tools and the things you can do, I was wondering if Media Molecule would be able to meet, and top their first creation with Little Big Planet 2. Well, they quickly proved to me that they are able to.

One of the biggest things that stood out to me in the first game was the beautiful graphics and art style. They continued this with Little Big Planet 2. There are many different worlds that you play through in the story, and they all have their own unique feel to them. They are colorful and vibrant, but at other times, they can be dark and gritty. Each world also has a certain them to it. In one of the worlds, there is a baking theme, and you have to use things such as pies and cupcakes to traverse the levels. Each level just gushes creativity and fun.

The levels also have some good cut scenes that offer up some pretty good voice acting. The writing is pretty good, and contains some really funny moments. The story could have been more creative though. There is so much creativity in the game, which I would have thought they could have come up with a story that was a little more creative. It is your basic save the world story, and you are the person that must do it. It is not that creative, but the way they execute it is.

There are many different obstacles that you will come across, and Media Molecule came up with some new power ups that will help you make it through them. These power ups include a grappling hook, power gloves and my personal favorite, the creatinator. The grappling hook allows you to grab on to things and swing, allowing you to get through certain areas. The power gloves allow you to pick up big objects and throw them. Finally, the creatinator is a helmet that pretty much shoots anything. In one level it will shoot water, and in another level, it shoots cupcakes. There are also some powers ups that you can control. There is a bunny that hops, a cat, a bee that shoots honey, and some others. They are really fun to use, and MM made sure to use these new power ups to their full advantage.

They built many of the levels around these new power ups. You will receive the power up when needed and then you will have to figure out what to do with it. This made the new gameplay much quicker. In the first game, the platforming sometimes got frustrating, but I never got that feeling in this game. This has a lot to do with the level design as well. They did a great of creating levels that flowed well, and are extremely fun to play.

They also made some tweaks to the controls. In the first Little Big Planet, the controls felt sluggish, and sometimes hard to control your character. For the most part, they have addressed this issue in Little Big Planet 2. There were very few instances in which the controls bothered me. They are more responsive, and give better control over the character. The only thing that created some frustration was using the grappling hook. It sometimes became frustrating trying to get my character to swing the way I wanted it to, but after some practice, it became easier.

Though the story is fun, it is not really the reason why this game is so amazing. What makes it amazing makes is the user generated content. In 2008, with the release of Little Big Planet, Media Molecule released an extensive tool kit for people to use to make their own levels. This proved to be extremely popular, and spurring millions of user created levels, and some of them were even better than what the developers created.

Now two years later, this feature has returned with some new tools. No longer are you limited to just creating platforming levels, but now you can create a wide range of games such as shooters, strategy, sports, and racing games. It has truly turned into a game that allows you to play a game from any genre. These new power ups, that are mention earlier, help with this as well, such as the creatinator. I have been online playing many of the new user created levels, and have found lots of games to play and they just keep getting better.

Another great thing that MM did was to make the content from the first Little Big Planet compatible with Little Big Planet 2. All of your costumes and stickers will automatically show up on Little Big Planet 2, and the user generated levels from the first game are playable on the new game, giving you many levels to play until people start cranking out amazing new levels.

This game presents some great gameplay, and great fun for the whole family. The music fits perfectly with the game, and is fun to listen to. The graphics are great, and the controls feel improved. Media Molecule really tried to make a great sequel with some new innovative improvements, and they did just that.

I have not had this much fun with a game in a long time, and there are very few problems with it. The biggest problem that I have had is connecting to people when trying to play online. I will connect to them, but when loading games, it will take a long time and sometimes the game will not load. This is just a small problem, and it only happened every once in a while.

Media Molecule has really outdone themselves with this game. I can just get the feeling that they really put every ounce of their creativity into this game, and it is really refreshing to experience that. If you want a fun, different game, then this is the game for you. It is perfect for everyone, and addicting. Media Molecule did an amazing job with Little Big Planet 2.

9.5 out of 10


  1. Fri, 28th Jan 2011 at 10:07 pm

    If I wasn’t already sold. This would have done it for me. Excellent review for an excellent game.

  2. Sat, 29th Jan 2011 at 2:07 am

    i was so disappointed by this, just as i thought i would be!
    why do developers have to keep changing my favorite games?
    first DMC4, then RE5, BFBC2, CLOS, GTAIV, GOW3 than this.
    why, o why cant we have sequels actually be sequels, instead of totally different IPs!?
    its not a bad game, not by a long shot, but, honestly, take sackboy out of this and you would not even know its a little big planet game!
    wheres all the platforming?
    wheres the swinging from those tight ropes collecting all the orbs?
    honestly, i was playing LBP PSP yesterday, THAT is how this should of been.
    a proper platformer, with some really cool puzzles!
    oh, what i would do to get LBP back into its home!
    for once can we have a game that actually feels like a sequel?
    like DS2, remove issac and you can still tell its a dead space game!
    everythings still there, the only thing they have changed is they have made it a little easier to try cater to more people.
    was not very happy about this decision, but eh, it brings in more cash, so we get more sequels, so im happy!
    only if we could have more DS2s and less LBP2s!

  3. Sat, 29th Jan 2011 at 2:30 am

    the game still feels just like lbp. The platforming is great and is much like the first, other than the levels in which you have to use the creatures. Even when you use the power ups, you have to use them to help platform, such as the grappling hook, which really replaced the ropes you grab, and the gloves that help you beat bosses, and the gun is much like the paint gun. If you take sackboy out, you could easily tell that it is a lbp game. It is not just sackboy that makes it lbp. It is the creativity and art style, and creation. Sackboy is just a big part of it.

  4. Sat, 29th Jan 2011 at 4:44 am

    Yeah I’m still playing the SP portion of LBP2 and I like it so far. After I finish that I’ll check out the cool user created levels online because that’s where the endless fun begins.

  5. Sat, 29th Jan 2011 at 11:07 am

    they have completley removed the platforming.
    the gadgets are what have destroyed it, well those and the repetitiveness of the levels.
    LBP had you start a level doing one thing, than another, than another.
    this has you doing one thing for the whole freaking level!
    hmmmmmmmm, i wonder if i can create all the levels from the PSP game in this……..

  6. Sat, 29th Jan 2011 at 11:33 am

    You really don’t like this game, Nick.

  7. Sun, 30th Jan 2011 at 8:13 am

    its so different to the original game, sequels are suppose to be extensions of previous titles, more of the same, not completley different beasts!
    if i wanted a totally different game i would go buy a totally different game!
    why do developers have to take my favorite series and completley change them?
    i want my 2D platformers back, but sadly thats looking as likely as a crash bandicoot remake helmed by ND!

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