They’ve created one of the most beloved franchises in the gaming industry, but according to God of War III Senior Producer Steve Caterson, the way you get there is by “running your own race”. EA’s Dante’s Inferno has borrowed heavily from God of War III, and it’s flattering, but at the end of the day the studio believes it’s about “outdoing themselves” rather than looking outside.
“Imitation is the sincerest form of flattery, but from our standpoint, we’re running our own race,” said Caterson. “We’re trying to outdo ourselves and we’re our own worst critics and we often beat ourselves up. We take a lot of pride in what we do and we want to do the best we can on the games we make and we don’t want to leave anything on the table. We want everyone to have the same experience, one that we all agree on, and when you put the game down we want to be able to look you in the eye and say, ‘We gave it our all.’”
He added: “For us, it’s always been about previous games we’ve worked on,” he continued. “Nobody came into the office one day with a game someone else made and said, ‘Look at this, we need to have this in our game.’ It’s always been about outdoing ourselves; with God of War II, we had to outdo the Hydra and I think we did it with the Colossus battle, and this time, we had to be even bigger than that with God of War III. I’d like to think we succeeded.”
And about this race they’re running, well the studio has no idea where the road will lead:
“Not to sound like a broken record, but we’re constantly pushing themselves, so no matter what our next product is and no matter what genre it is, we’ll strive to make it the best of the best,” Caterson said.
He was then pressed some more concerning the studio’s next product and what exactly it would be, he said “I have no idea! I just finished three years of my life on God of War III and seven years on the God of Warseries – I have kids younger than that! We’re excited to work on large projects but it’s not a decision that’s made flippantly and we’re going to take our time with it. The only game I had the chance to play through the past few years was Dead Space; there are other games that have released that I want to have a chance to sit down and have those experiences! Actually playing some of those great games out there and seeing what other developers are doing… I’m looking forward to it – that’s the best part of finishing a game!”
Pressed harder on if said project would be another God of War title, Caterson uttered, “Well, God of War III is the end of the trilogy. We didn’t leave you on a cliffhanger but I think it’s not the end of the franchise. I’m looking forward to do something different if we can. It also might be nice to return to the franchise if we can and bring all that knowledge back from wherever we go. Anything’s possible. It’s premature to say what it might be, since I don’t even know what I’ll be doing next week!”
I wouldn’t mind experiencing something new from Santa Monica. That team is masterful at whatever they do so something fresh would be welcomed with open arms.
Thanks, Industry Gamers.