Talking a bit too fast there, Sony?
Recently Sony posted on its PlayStation.com page that Ubisoft’s Watch Dogs would run at 60fps and 1080p on PS4, calling the console’s version of the game “definitive”. But today, Ubisoft spoiled Sony’s show, confirming that the game will run at 30fps and 900p on PS4, and 30fps and 792p on Xbox One.
“The game also looks great on both generations of consoles. On new-gen systems the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles. While some new-gen games now offer native 1080p, Creative Director Jonathan Morin says it’s much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen. “Resolution is a number, just like framerate is a number. All those numbers are valid aspects of making games,” he says. “But you make choices about the experience you want to deliver. In our case, dynamism is everything. Exploration and expression are everything. You want to have a steady framerate, but you want to have dynamism at the core of the experience. The same goes with resolution. People tend to look at corridor shooters, for example, where there’s a corridor and all the effects are on and it’s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.”
What a bungled mess, this. Via the Ubi Blog.
