Monday, September 1, 2014
Microsoft says Kinect data is private, voice chat not

Microsoft says Kinect data is private, voice chat not

The government will hear you pwn noobz.

Microsoft provided an updated privacy statement for everyone (found here), where Xbox One’s Kinect and voice chat are detailed. Facial recognition will be totally private, but voice chatting isn’t.

Using the camera to sign in will mean Kinect “measures distances between key points on your face to create a numeric value that represents only you.” This much is private, and according to Microsoft, the value is saved as a “very long set of numbers” no one could look at the numbers and know they represent you.”

Regarding gameplay, Kinect will create a stick figure and calculate the distance between every joint on your body to import it into the game that needs it. These are stored temporarily on your console and are destroyed when the session ends.

Play online, though, and “Microsoft may collect those numeric values to enable and improve gameplay and improve the gaming experience”, but the data is “destroyed after analysis is complete.” You will also not be able to be identified through your stick figure.

Generally, most Kinect stuff is temporarily stored and destroyed when the game session ends. However, this isn’t the case with voice chat. Microsoft said “Kinect off” will turn off the sensor, but you can unplug it and “delete all the Kinect data you have cached on the console by going to Settings and selecting ‘Reset my Kinect data’ or by removing your profile from that console.”

Users “should not expect any level of privacy concerning your use of the live communication features such as voice chat, video and communications in live-hosted gameplay sessions offered through the Services.” Microsoft says they might monitor communications “to the extent permitted by law, but we cannot monitor the entire Service and make no attempt to do so.” Sounds freaky.

The company also says that during multiplayer sessions on Xbox Live, “any player in that session can use GameDVR to record their view of the gameplay taking place in that session.” No audio will be recorded, but your Gamertag might be.

And finally, Microsoft said Skype calls will not be monitored.

Though it’s not something that should be taken lightly,I can’t help but laugh at the amount of trash talking they’ll overhear, mostly during online FPS games.

About Christos Chatzisavvas

Senior Editor. Your go-to man for everything you need, from games to Games Thirst; I'm always here to help. Gaming lover, web developer going for HND and Bachelor, founder and developer at Underground Journey. When I'm not under the faint light of a PC monitor or TV playing games, I try to lead a life as exciting as I can. Follow me on Twitter @CrashOkami, or Facebook.