Tuesday, September 9, 2014
Killzone: Shadow Fall weapon balancing will be handled server-side

Killzone: Shadow Fall weapon balancing will be handled server-side

No patches for such tweaks.

Guerrilla Games will be juggling the weapon stats and behavior server-side, instead of forcing everyone to download patches constantly. I say constantly, because it’s a game that launches without a public beta period, and being a very different beast from its predecessors, I can suspect it will initially need some tinkering with.

Lead Designer Eric Boltjes discussed the decision with OPM:

What we can do now, for example, is in multiplayer, we can track all the weapons. So if a specific weapon is overpowered, you know it’s killing too many people and people start complaining, we don’t have to release a patch any more. We can, on [the] server side, tweak the damage down on that weapon and instantly everyone will just have a less powerful weapon.

This, however, doesn’t mean that patches are eliminated, once and for all. Content can’t be added “on the fly”:

For example, if we have to change how a weapon looks, that’s content. That’s content and then it becomes a patch. But if it’s variable, numbers that we can change, like weapon balance or stuff like that? That we can do that on the fly. If we want to add new sound? It’s a patch. If we want to change how often a weapon fires? That’s on the fly.

Are you picking up Killzone: Shadow Fall alongside your PS4, or are you buying the bundle, if you’re buying a PS4 at all?

About Christos Chatzisavvas

Senior Editor. Your go-to man for everything you need, from games to Games Thirst; I'm always here to help. Gaming lover, web developer going for HND and Bachelor, founder and developer at Underground Journey. When I'm not under the faint light of a PC monitor or TV playing games, I try to lead a life as exciting as I can. Follow me on Twitter @CrashOkami, or Facebook.