Tuesday, September 2, 2014
CD Projekt reveals next-gen ready REDengine 3

CD Projekt reveals next-gen ready REDengine 3

Forget CryEngine 3, The Witcher developer, CD Projekt has unveiled its next generation engine, one it claims will blur the line between pre-rendered CGI movies and real time rendered graphics.

Created for the development of vast open-world RPGs, REDengine 3 is next-gen ready and promises to begin to “blur the line between pre-rendered CGI movies and real time rendered graphics”.

Said Adam Badowski, head of CD Projekt RED studio:

If we look at RPGs nowadays we find two approaches, one which emphasizes the story but limits the game world and one that builds a vast open-world but hampers and simplifies the story. With the REDengine 3 we combine the positive aspects of both approaches for the first time, creating an open environment with a complex, multi-thread story.

Together with believable characters, a captivating tale and a world where players can roam freely without loading times, we will be able to move gaming to a new level with a realistic feel and full player immersion. When working on our previous titles, I didn’t dream that we would achieve something like this. Thanks to the support of all our fans, now we have the possibility to use REDengine 3 and create something many RPG fans dream of.

CD Projekt said the new engine make:

RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into, and will bring us closer to the most life-like world ever created in video games.

New face and body animation systems also promise to offer realistic expression of emotions, movie quality scenes and character interactions.

In addition the new engine uses:

High dynamic range rendering with 64-bit precision that ensures superior picture quality with more realistic and precise lighting without losses derived from reduced contrast ratio. A flexible renderer prepared for deferred or forward+ rendering pipelines has a wide array of cinematic post-processing effects, including bokeh depth-of-field, colour grading and flares from many lights. A high performance terrain system allows multiple material layers to be efficiently blended and uses tessellation for the best possible detail.

The technology will be supported by a new version of the REDkit editor tools, designed for the creation of RPG games.

Screenshot here.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • nick

    well, judging by the witcher 2, and the fact that its one of THE BEST looking games out there, hell its even one of the best looking 360 games, im going to have to believe them.
    it never ceases to amaze me how its always the smaller almost indie teams who always tend to push the envelope the most.
    GG a small unheard of studio, CD project red, 4A games of metro fame, ect ect.
    just goes to show how size does really matter!
    get too many chefs in the kitchen, well………
    think its got to do allot more with bureaucracy, and nosy publishers though than anything else.