Superannuation has written up a detailed piece on Kotaku with so many leaks, you’ll have to pay close attention to keep up. The first is the biggest: Quantic Dream is working on a title for PS4 dubbed ‘Singularity’. All the scoopery inside.
In mid-November, Quantic Dream registered the domain singularityps4.com, suggesting a title and system for the second of two games the Parisian developer is said to be developing for Sony. Despite Cage declaring a lack of enthusiasm for the next generation of consoles, it’s been evident for a while his company is eyeing future platforms.
“Singularity” is a rather curious and possibly revealing title. David Cage acknowledged futurist Ray Kurzweil’s recent book The Singularity is Near as a chief influence on Quantic Dream’s“Kara” tech demo, and Kurzweil’s exploration of the synthesis of man and artificial machine is very much up the wheelhouse of what Cage likes to focus on in his games. When asked in an interview about whether he would elaborate on Kara’s themes and milieu in a future game, Cage delivered a rather evasive non-answer. And Cage’s games do sometimes have titles that are rather on the nose.
The singularityps4.com domain falls very much in line with past Quantic Dream domainsheavyrainps3.com and beyondps3.com, and mirrors SCEE’s general preference for domainsthat indicate a game’s platform. Given these domain trends and Quantic Dream’s status as a valued second-party Sony developer that would presumably privy to the overall strategy of their publishing partner, “singularityps4″ could perhaps indicate that Sony will opt for the name of PlayStation 4 for their next console (a surprise to probably no one)—and the current codename of Orbis will vanish.
It is, however, quite unlikely that the game will come to market simply titled “Singularity.”Singularity was, of course, the title of Raven Software’s commercially unsuccessful time-travel-themed 2010 shooter, and Activision holds the “Singularity” trademark in multiple territories. (“Singularity” was also, oddly enough, the name of an apparently now-scrappedbig-name action film at Sony Pictures about nanotechnology that Roland Emmerich and Kurzweil were collaborating on in late 2011 — something that makes me wonder if Cage possibly consulted with Kurzweil for his project.) In order to use the name in commerce, Sony and Quantic Dream will have to add some sort of subtitle or additional words to make sure their name doesn’t infringe on Activision’s already existing mark, assuming “Singularity” is anything more than a working title.
This new iOS project is quite possibly a sequel to Remedy’s first mobile release, a remake of their 1995 combat racer Death Rally that broke even in three days. Last August, Remedy’s Oskari Häkkinen told VentureBeat that his studio is “going to be doing more Death Rally.”
Häkkinen hinted that Remedy hopes to bridge the gap between Death Rally and the company’s other franchises by placing a greater emphasis on cinematic storytelling as to “bring more life to the cars and the drivers.” In terms of gameplay, he also hopes Remedy can tailor the next Death Rally with “user-generated content” in mind to allow players to realize “the craziest cars and the craziest weapons.” (Additionally, a publicly accessible sitemap for Remedy’s website reveals a page with the URL “death-rally-2.”)
But a few weeks later, Häkkinen said in another interview that Remedy had not yet decided what its next mobile title will be. And despite the commercial imperative for a Death Rally 2, he said Remedy still wants to “create new themes and franchises” that suit its creative ambitions.
loveandkill.com.
The game is yet to be confirmed for release outside of Japan, where it is slated for release in the summer. If one wants a very iffy suggestion for a possible American release timetable, the domains are set to expire in about a year.
Also of note: XSEED seemingly almost dipped its toes into the mobile free-to-play market last year. The company very quietly put up a site, trailer, and Facebook page for a “free to play action RPG for iOS and Android” that was intended for release last summer. The game, which was developed by Japanese mobile studio Blockbuster, seems to have been a fusion ofInfinity Blade-esque touch and slash gameplay and a JRPG aesthetic.
superannuation is a self-described “internet extraordinaire” residing somewhere in the Pacific Time Zone. Hetweets, and can be reached at heyheymayday AT gmail DOT com.















oooooooooo hell yes!
if theres ONE developer out there $ony needs working on a launch title its QD!
i was so upset when beyond was announced, simply because the kara tech demo blew my freaking mind and shattered my heart!
i really was expecting his next game to be about exactly that, what it is to be human and can androids become human?
where does the machine stop and man begin?
if he does not create a game on those concepts hes going to have one hell of a bunch of flaming pitchforks to answer too!
remedy working on ios?
BLASPHEMY!!!!!!!!!!!!!!
remedy are FAR too good developers, with FAR too good writers, and are FAR too good with technology and at writing to be wasting their time with ios!
i love mobile gaming allot more than the next guy, but come on you cant have a game like alan wake on mobiles!
1 you wont be scared because your out in daylight surrounded by people.
2 you cant listen and pay attention to whats happening because of ambient noise and distractions.
just a waste!
if remedy dont do a alan wake sequel, i dont care if its xbox exclusive, there going to have allot of people bashing down their doors!
come on alan wake is such a awesome franchise, and the ending is still really up in the air so we NEED, no DEMAND a sequel!
as for suda eh.
shadows of the damned is one of THE worst games EVER made!
and lollipop chainsaw was not much better.
this guy SERIOUSLY needs to grow up and get over the genital jokes!
once ok, twice fine, but there is such a thing as repetitive, over the top and gratuitous!
never been into any of his games, even no more heroes is highly overrated!