Wednesday, September 10, 2014
Starbreeze CEO Reckons They Couldn’t Meet The Expectations Of Some Fans

Starbreeze CEO Reckons They Couldn’t Meet The Expectations Of Some Fans

There are some fans who simply won’t be satisfied when a new developer takes on the task of developing an old classic. Syndicate has been one of those games for developer Starbreeze, and CEO Mikael Nermark has admitted the fact.

“Syndicate comes with a lot of expectations,” Mikael told Joystiq. “Such a great brand, such a great franchise. I don’t think we could’ve ever lived up to some people’s expectations.

I love the original. When I got into the industry way back, RTS and that kind of game were my kind of game. But you always wanna add your touch to it, you wanna make it your game even though it’s built on a great franchise.

So I think that’s hard. Overall, we’re happy.”

The Syndicate reboot hasn’t excelled at retail, moving, not selling, 34,000 in its first month on sale.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • nick

    its got nothing to do with the series past.
    syndicates a crap game its as simple as that!
    i was really excited for it it looked so unique and different, but its about as interesting and original as watching paint dry!
    gameplay gets really boring and repetitive real fast!
    boss battles are really frustrating and really cheap too!

  • http://www.gamesthirst.com Ernice Gilbert

    Didn’t play it so I can’t say much. Hated the demo.