When Killzone 2 came out, many were frustrated with the game’s weighty controls. Some said they wanted it to feel more like CoD’s, while others, (like myself), really loved it. In recent times, Guerrilla Games said that they would replace the “too heavy controls” of Killzone 2 with something faster and more accessible in Killzone 3, leaving the title’s fan base split in half.
What’s the remedy, then? Game Director Mathijs de Jonge explains:
“For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations,” he told Killzone.com, “not from the control scheme. The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment.”
The entire team went back to genesis, looking at factors like acceleration, input lag, dead zone and more. When they’d completed their research, base on the findings, tweaks were made to fine tune Killzone 3′s controls.
He continued: “Right now it’s still a work in progress, but we’re definitely getting there. We’ve recalibrated the dead zone to be more responsive and significantly reduced the input lag, resulting in far better accuracy.
Adding: “Best of all, we’ve managed to retain that sense of weight that set Killzone 2 apart from other shooters. I can’t wait for people to try it out.”
Killzone 3 will be out in February 2011, Exclusively for the PS3. More through the link.
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