The power of the cloud.
Microsoft isn’t shy when it comes to the cloud. Today, the company demonstrated a prototype of the cloud gaming service during a meeting, The Verge reports.
Microsoft demoed Halo 4 running on a Windows PC and then on a Windows Phone, through the cloud. Microsoft managed to reduce latency on a Lumia to 45ms, making the stream run smoothly.
As it stands, a unified Microsoft ecosystem is in Microsoft’s mind. Cooperation of the cloud between each Windows-enabled device is the focus. A Windows Phone could use an Xbox Controller during the demonstration, attached through an accessory, and the PC was a low-end hybrid. The cloud service is unnamed, as of now, and it looks like a reveal is coming to stop Sony’s train of stream named Gaikai, which continues to go strong.Albeit mainly for Xbox One games, it might also be backwards compatible with older games. Albert Penello, in a recent interview with Gamespot, said that “it could be more complicated things like rendering full games like a Gaikai and delivering it to the box. We just have to figure out how, over time, how much does that cost to deliver, how good is the experience.”So, what does this news mean to you?