In an interview with Inside Xbox, Capcom US producer Alex Jones said they were “squarely competing” with Bayonetta, in that the DMC should feel just like Bayonetta “when its in your hands”…. questing is, why?
Devil May Cry has an established audience and could have grown even bigger with its former style, not what Ninja Theory has implemented. And I’m not saying the latter is bad at all, but all this goes to show how misguided Capcom’s become.
“You always want to go out there and beat your competitor to some degree. There are places where we’re squarely competing with Bayonetta, and that’s at the: how does the game feel when it’s in your hand?” said Jones.
“We absolutely want the same fluidity of control that’s a standard setting at that level for them.
The other areas, tone, storytelling, we’re offering a different experience from Bayonetta and we feel really good about that experience. Some areas we’re competing with them. Some areas we’re offering something different.”
“We’re adding elements to this game that haven’t existed in the DMC series before like the concept of the world being alive, trying to crush you and kill you, and Dante being able to rip apart the world and manipulate it,” Ninja Theory creative head Tameem Antoniades recently.
“So there are areas outside of combat we’re adding.”
I really don’t get all this; there’s no need to follow Bayonetta’s path for the upcoming DMC reboot.
Devil May Cry goes on sale this year for PS3/360.
Via, Eurogamer.















anyone got a stergon i can slap this guy with?
i wish i had a digital beamer so i could beam myself and him into the market level in uncharted 3, take a fish out of the stall and slap him silly!
“i wish i had a digital beamer so i could beam myself and him into the market level in uncharted 3, take a fish out of the stall and slap him silly!” Comment of the week!
WHY……..? how many times have i said this bayonetta is garbage.