The headline does not attempt to fool you. It’s a series that’s at the top of its game and yet still, like many other things, must succumb to the modern day design trends that seem to dominate the gaming industry.
Metal Gear Solid finally gave in to the temptations of RPG. And this is not extensive cut scenes either, Konami has actually revealed some exclusive details to PlayStation: The Official Magazine.
“Metal Gears Solid: Peace Walker features a variety of shooting ranges where we can not only hone our personal gaming proficiencies but also upgrade Snake’s skills with each individual weapon,” the mag wrote.
“If we take the time to slaughter a few cardboard bad guys with, say, Snake’s .45, we’ll see improvements in his ability to wield that weapon in the rest of the game. Does that mean faster reload times or improved accuracy? Konami wouldn’t specify. But this does mark the first time a Metal Gear franchise has incorporated any kind of skill progression (unless you count those pull-ups in Sons of Liberty… which we don’t).
Combined with the game’s two other big firsts – the ability to select from among several different loudouts, and online co-op – it’s looking like we’ll experience a whole new Metal Gear when Peace Walker hits this May.”
PlayStation: The Official Magazine is on store shelves around the US. Do yourself a favor and purchase a copy today.




Peace Walker will prove to be far more entertaining than GOW III, yes, I said it.
I believe you Tester, no seriously I do. : )