Enslaved: Odyssey To The West failed miserably at retail, but according to developer Ninja Theory, that won’t stop them from making games with affectionate characters and games that are story-driven.
That’s what Ninja Theory creative director Tameem Antoniades told Edge Magazine (via CVG), who also pointed out that DLC and a multiplayer content for the game were canned because of lackluster sales.
“We wanted to create affecting characters that felt more like real people than cardboard cutouts,” he said. “If the game had been more successful, perhaps other games would follow suit and deem it a worthwhile pursuit.
“But perhaps instead it will be held as an example of why it doesn’t matter. Either way, it won’t stop us from trying. I truly believe characters and story can elevate the gameplay and affect people in deep and satisfying ways.”