Crytek: “Problems Occurred” While Scaling CryENGINE3 For Consoles

by Ernice Gilbert on March 29th, 2010, under Crytek, EA

It would seem as if a substantial portion of the gaming community is thrilled to see the Crysis franchise finally come over to consoles. It’s definitely great news, but what wasn’t known until now, is was difficulty in bringing what’s hands down the best looking game to consoles and having retain its graphical benchmark set by the first installment.

In a recent interview with GameReactor, Crytek CEO Cevat Yerli spoke about the challenge his team faced.

“Crytek has been offering the CryENGINE for many years now, more than 10 to be accurate. The decision to enter the console market for engines was first driven by our desire to make console games. That’s what we always wanted to do,” Yerli said.

“The big challenge during the development of CryENGINE3 has been scaling the engine whilst maintaining the visual quality and performance. This is always challenging; problems occurred of course, but we’re really proud that our teams have managed to solve them as we proved in line with several engine presentations and will prove with Crysis 2.

The game is due for a release later this year, no official date has been set.

Share with friends:
  • N4G
  • Digg
  • Facebook
  • MySpace
  • Twitter
  • Reddit
  • StumbleUpon
  • Yahoo! Buzz
  • Technorati
  • Netvibes
  • RSS
  • del.icio.us


One Comment

nick 30th March , 2010

as long as the PC version has not been hindered in any way than i really could not care less.
id be nice to see some multiplatform games using this instead of the UE3.
im sick of almost every multiplatform game, and almost every 360 exclusive game using the UE3 its out dated tech get with the times!!!!!!!

Reply to this comment

Leave a Comment

You must be logged in to post a comment.