Recently Zipper Interactive held a Massive Action Game event in London, pitting American and European players against each other.
The whole idea was to giant connect players from both sides of the Atlantic in a challenge of “massive” proportions. In the first match-up, the Europeans defeated the Americans but in round two the Americans got their revenge. A draw.
In the midst of all the action, MAG producer Scott Rudi, took some time out to speak with French website Jeuxvideo. In the interview he said, “MAG is the greatest multiplayer shooter I know.”
“With 256 players gathered on the same card, MAG is the greatest multiplayer shooter I know,” he said. “It relies on three essential elements which are persistence, talent and leadership. We believe we have managed all aspects [of] the game and we hope you enjoy it.”
“With our command system, we want to reward the most seasoned players. This is optional. It is imperative to become a commander, players who want to become but cannot because the others already perform this function, will have to wait for another party.”
Rudi added: “Our system of team building [will] check if you’re often a commander and where appropriate, allow others equally competent to take this role. We want to avoid the same player control again and again. We prefer that all players who are able can take on the role.”
MAG is out now, according to the reviews, it’s a great experience garnering 8/10s and higher.

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dlfootball72 Reply:
January 26th, 2010 at 7:34 pm
I agree Ernice you think Zipper would have put a couple offline single player missions to introduce the story and background because people that didn’t play the beta aren’t gonna know the story or factions or why the shadow war is going on. Zipper missed out on taking their game from good to great