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	<title>Games Thirst - Amazing Life &#187; Mass Effect 3</title>
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	<link>http://www.gamesthirst.com</link>
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		<title>Bioware Has Announced Mass Effect 3&#8242;s Final DLC</title>
		<link>http://www.gamesthirst.com/2013/02/22/bioware-has-announced-mass-effect-3s-final-dlc/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bioware-has-announced-mass-effect-3s-final-dlc</link>
		<comments>http://www.gamesthirst.com/2013/02/22/bioware-has-announced-mass-effect-3s-final-dlc/#comments</comments>
		<pubDate>Fri, 22 Feb 2013 13:10:56 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[mass effect 3 citadel dlc]]></category>
		<category><![CDATA[reckoning multiplayer free dlc]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=53579</guid>
		<description><![CDATA[Mass Effect 3: Citadel is BioWare’s final single-player expansion for the game, andit&#8217;ll become available in March. The firm has previously announced a free multiplayer expansion pack dubbed Reckoning, which will be released on February 26th. Citadel will launch on March 5th for PC, PlayStation 3 and Xbox 360, and set you back $14.99 or ...]]></description>
				<content:encoded><![CDATA[<p>Mass Effect 3: Citadel is BioWare’s final single-player expansion for the game, andit&#8217;ll become available in March. The firm has previously announced a free multiplayer expansion pack dubbed Reckoning, which will be released on February 26th.<span id="more-53579"></span></p>
<p>Citadel will launch on March 5th for PC, PlayStation 3 and Xbox 360, and set you back $14.99 or 1200 Microsoft Points respectively.</p>
<p>BioWare community manager Chris Priestly posted a ‘Citadel’ description on the <a href="http://social.bioware.com/forum/1/topic/355/index/15961094" target="_blank">BioWare forums</a>:</p>
<blockquote><p>When a sinister conspiracy targets Commander Shepard, you and your team must uncover the truth, through battles and intrigue that range from the glamour of the Citadel’s Wards to the top-secret Council Archives. Uncover the truth and fight alongside your squad – as well as the cast from the original Mass Effect and Mass Effect 2.</p>
<p>When the adventure is over, reconnect with your favourite characters from the Mass Effect Trilogy, try your luck at the Citadel’s Silver Coast Casino, blow off steam in the Armax Combat Arena, or explore and furnish Shepard’s own living quarters on the Citadel.</p>
<p>With unique content and cinematics featuring your friends and romance interests in the Mass Effect trilogy, Mass Effect 3: Citadel offers one final chance to see the characters you have known for years and rekindle romances.</p></blockquote>
<p>It&#8217;s rumored that this latest offering will be the game&#8217;s final DLC pack.</p>
]]></content:encoded>
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		<title>Mass Effect movie loses screenwriter, but continues on</title>
		<link>http://www.gamesthirst.com/2012/10/25/mass-effect-movie-loses-screenwriter-but-continues-on/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mass-effect-movie-loses-screenwriter-but-continues-on</link>
		<comments>http://www.gamesthirst.com/2012/10/25/mass-effect-movie-loses-screenwriter-but-continues-on/#comments</comments>
		<pubDate>Thu, 25 Oct 2012 14:10:40 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect 3]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=49849</guid>
		<description><![CDATA[Thor and I Am Legend screenplay writer Mark Protosevich is no longer working with Legendary Entertainment on the Mass Effect film. Website Variety reports that Mark Protosevich has been replaced by newcomer Morgan Davis Foehl. Foehl is a self-admitted Mass Effect fan, and has experience writing scripts similar to the grand plot of Mass Effect, ...]]></description>
				<content:encoded><![CDATA[<p>Thor and I Am Legend screenplay writer Mark Protosevich is no longer working with Legendary Entertainment on the Mass Effect film. <a href="http://www.variety.com/article/VR1118061198.html?cmpid=RSS%7CNews%7CFilmNews">Website Variety</a> reports that Mark Protosevich has been replaced by newcomer Morgan Davis Foehl.</p>
<p>Foehl is a self-admitted Mass Effect fan, and has experience writing scripts similar to the grand plot of Mass Effect, but he has never had a script produced. However, he has served as an assistant editor on FX&#8217;s show Rescue Me, and Adam Sandler comedies &#8220;I Now Pronounce You Chuck and Larry&#8221;, and &#8220;Click&#8221;.</p>
<p>Legendary Entertainment is continuing work on the Mass Effect film, but <em>Thor</em> and <em>I Am Legend</em> screenplay writer Mark Protosevich is no longer attached. <a href="http://www.variety.com/article/VR1118061198.html?cmpid=RSS%7CNews%7CFilmNews"><em>Variety</em></a> reports that Protosevich has been replaced by newcomer Morgan Davis Foehl.</p>
<div class="embscreen"><a href="http://www.gamespot.com/pages/image_viewer/index.php?single=1&amp;path=2012%2F102%2FMassEffect3_43456_screen.jpg&amp;blog=1" rel="popup:imageviewer nofollow"> <img class="thumb" src="http://image.gamespotcdn.net/gamespot/images/2012/102/MassEffect3_43456_embed.jpg" alt="" /></a></div>
<p>Foehl has never had a script produced, but did serve as assistant editor on FX television show <em>Rescue Me</em>, as well as Adam Sandler comedies <em>I Now Pronounce You Chuck and Larry</em> and <em>Click</em>.</p>
<p>According to the report, producers at Legendary Entertainment were drawn to Foehl because he is a self-admitted Mass Effect fan and has experience writing scripts similar to the general Mass Effect plot.</p>
<p>The Mass Effect film was <a class="gslink" href="http://www.gamespot.com/news/mass-effect-movie-project-now-science-fact-6263609">officially confirmed in 2010</a>. A report from 2011 indicated the movie&#8217;s narrative would <a class="gslink" href="http://www.gamespot.com/news/mass-effect-film-focusing-on-first-game-6324899">follow the first game in the series</a>, though it is not clear if that remains the intention. No director has been named for the film nor any actors. It is also uncertain if Commander Shepard will be played by a male or female actor.</p>
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		<title>Mass Effect Fan Negativity &#8216;Was Too Much&#8217; For Ray &amp; Greg&#8217;</title>
		<link>http://www.gamesthirst.com/2012/09/28/mass-effect-fan-negativity-was-too-much-for-ray-greg/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mass-effect-fan-negativity-was-too-much-for-ray-greg</link>
		<comments>http://www.gamesthirst.com/2012/09/28/mass-effect-fan-negativity-was-too-much-for-ray-greg/#comments</comments>
		<pubDate>Fri, 28 Sep 2012 22:04:27 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Ray Muzyka]]></category>
		<category><![CDATA[Ray Muzyka and Greg Zeschuk]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=48980</guid>
		<description><![CDATA[An ex-Bioware developer has shed some light on Ray Muzyka and Greg Zeschuk’s decision to leave BioWare and the games industry, claiming that they simply couldn&#8217;t handle the pressure any longer. Ex-BioWare co-founder and Baldur’s Gate developer, Trent Oster, revealed to NowGamer that just before Muzyka and Greg hung their jerseys, he had a meeting ...]]></description>
				<content:encoded><![CDATA[<p>An ex-Bioware developer has shed some light on Ray Muzyka and Greg Zeschuk’s decision to leave BioWare and the games industry, claiming that they simply couldn&#8217;t handle the pressure any longer.<span id="more-48980"></span></p>
<p>Ex-BioWare co-founder and Baldur’s Gate developer, Trent Oster, revealed to <a href="http://www.nowgamer.com/news/1609815/mass_effect_fan_negativity_was_too_much_for_ray_greg_exbioware_dev.html" target="_blank">NowGamer</a> that just before Muzyka and Greg hung their jerseys, he had a meeting with Zeschuk, and there it became apparent that the Mass Effect mastermind was terribly exhausted.</p>
<p>&#8220;The last time I met up with [Greg], I felt his exhaustion,&#8221; Oster said. &#8220;Punch out, eject, get the hell out&#8221;, was my suggestions to him and it hit closer to the mark than I had realised. I also think the Mass Effect 3 fan reaction and the Old Republic fans negativity was just too much.&#8221;</p>
<p>&#8220;You have to love games and you put your heart into them to create them. To have the fans creating petitions against the work is pretty hard to take, especially when you&#8217;ve spent the last few years crunching overtime to try and ship a game. It can be hard to shut off the overwhelming negativity the internet spews forth, especially when it has your name or the name of your company in it.&#8221;</p>
<p>Oster said Zeschuk resignation didn&#8217;t surprise him one bit, however when he learned that Muzyka was also waving the industry goodbye, that came as a shock.</p>
<p>&#8220;Ray surprised me,” Oster continued. &#8220;I had him pegged as an EA lifer. My thought was the Ray agenda was to first usurp Frank Gibeau and then later John Riccotello as CEO.</p>
<p>I&#8217;m sure the internal culture at EA had pinned the Old Republic conversion to free to play as a failure and hung that completely on Ray, so that would have hurt his upward climb. But, I figured he would fight harder. EA upper management must have been even worse than I thought.&#8221;</p>
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		<title>Mass Effect 3 DLC &#8220;Leviathan&#8221; swims to us on August 28</title>
		<link>http://www.gamesthirst.com/2012/08/15/mass-effect-3-dlc-leviathan-swims-to-us-on-august-28/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mass-effect-3-dlc-leviathan-swims-to-us-on-august-28</link>
		<comments>http://www.gamesthirst.com/2012/08/15/mass-effect-3-dlc-leviathan-swims-to-us-on-august-28/#comments</comments>
		<pubDate>Wed, 15 Aug 2012 17:56:49 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect 3]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=47074</guid>
		<description><![CDATA[BioWare announced that the latest DLC for Mass Effect 3, Leviathan, will be released on August 28 on the PC, Playstation 3 and Xbox 360. The single-player, downloadable content involves Shepard and company waking up an inactive Reaper, as was leaked earlier, which can be used in the final battle and can impact your game&#8217;s ...]]></description>
				<content:encoded><![CDATA[<p>BioWare announced that the latest DLC for Mass Effect 3, Leviathan, will be released on August 28 on the PC, Playstation 3 and Xbox 360.</p>
<p>The single-player, downloadable content involves Shepard and company waking up an inactive Reaper, as was leaked earlier, which can be used in the final battle and can impact your game&#8217;s ending further.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Video Thirst: Mass Effect 3 &#8216;Leviathan&#8217; DLC</title>
		<link>http://www.gamesthirst.com/2012/08/02/46182/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=46182</link>
		<comments>http://www.gamesthirst.com/2012/08/02/46182/#comments</comments>
		<pubDate>Thu, 02 Aug 2012 22:04:40 +0000</pubDate>
		<dc:creator><![CDATA[Martin Zamora]]></dc:creator>
				<category><![CDATA[EA]]></category>
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		<category><![CDATA[PC]]></category>
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		<category><![CDATA[DLC]]></category>
		<category><![CDATA[Leviathan]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[XBox 360]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=46182</guid>
		<description><![CDATA[During EA&#8217;s Summer Showcase, the newly announced Mass Effect 3 DLC titled Leviathan was showcased. As described by the commentator, Leviathan will feature new weapons, planets, and characters. The story of Leviathan is set during the events of Mass Effect 3 in search of a mysterious character known as Leviathan, who is fabled to be ...]]></description>
				<content:encoded><![CDATA[<p>During EA&#8217;s Summer Showcase, the newly announced <em>Mass Effect 3</em> DLC titled Leviathan was showcased. <span id="more-46182"></span> As described by the commentator, Leviathan will feature new weapons, planets, and characters. The story of Leviathan is set during the events of Mass Effect 3 in search of a mysterious character known as Leviathan, who is fabled to be able to destroy Reapers. The DLC will also reveal more information on the Reapers&#8217; history. This DLC will be available on PS3, Xbox 360, and the PC.</p>
<p>Enjoy the showcase below:<br />
<iframe width="560" height="315" src="http://www.youtube.com/embed/SQWdfgqbHJc" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<title>Mass Effect 3 Extended Cut DLC Coming June 26th</title>
		<link>http://www.gamesthirst.com/2012/06/24/mass-effect-3-extended-cut-dlc-coming-june-26th/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mass-effect-3-extended-cut-dlc-coming-june-26th</link>
		<comments>http://www.gamesthirst.com/2012/06/24/mass-effect-3-extended-cut-dlc-coming-june-26th/#comments</comments>
		<pubDate>Sun, 24 Jun 2012 11:00:30 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
				<category><![CDATA[EA]]></category>
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		<category><![CDATA[extended cut dlc]]></category>
		<category><![CDATA[Mass Effect]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[mass effect 3 extended cut]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=44402</guid>
		<description><![CDATA[The Mass Effect 3 downloadable content that&#8217;s supposed to fix Mass Effect 3&#8242;s ending will be available for all as a free download come June 26th. It&#8217;s dubbed &#8220;Extended Cut&#8221;, and features additional cinematic expounding on Shepard&#8217;s journey, giving a deeper explanation based on player choices during the war against the reapers. It&#8217;ll be available ...]]></description>
				<content:encoded><![CDATA[<p>The Mass Effect 3 downloadable content that&#8217;s supposed to fix Mass Effect 3&#8242;s ending will be available for all as a free download come June 26th.<span id="more-44402"></span></p>
<p>It&#8217;s dubbed &#8220;Extended Cut&#8221;, and features additional cinematic expounding on Shepard&#8217;s journey, giving a deeper explanation based on player choices during the war against the reapers.</p>
<p>It&#8217;ll be available on PS3, Xbox 360 and PC.</p>
<p><strong>Video Thirst:</strong> <em>Jessica Merizan And Casey Hudson</em></p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/3y7xk1_x8ko" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Mass Effect 3&#8242;s Extended Cut, Earth DLC Info Leaked</title>
		<link>http://www.gamesthirst.com/2012/06/11/mass-effect-3s-extended-cut-earth-dlc-info-leaked/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mass-effect-3s-extended-cut-earth-dlc-info-leaked</link>
		<comments>http://www.gamesthirst.com/2012/06/11/mass-effect-3s-extended-cut-earth-dlc-info-leaked/#comments</comments>
		<pubDate>Mon, 11 Jun 2012 10:32:23 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
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		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Earth DLC]]></category>
		<category><![CDATA[extended cut info]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Mass Effect 3 Extended Cut info]]></category>
		<category><![CDATA[me 3]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=43980</guid>
		<description><![CDATA[A tipster who first appeared on Reddit and was stunningly accurate in revealing Mass Effect 3&#8242;s Rebellion Pack DLC three weeks before Sony&#8217;s Japanese site &#8220;accidentally&#8221; released the info is back again, this time leaking &#8220;Extended Cut DLC&#8221; info, as well as another DLC offering. The Extended Cut DLC will better detail the effects of ...]]></description>
				<content:encoded><![CDATA[<p>A tipster who <a href="http://www.reddit.com/r/masseffect/comments/svwpo/info_on_next_mp_dlc/" target="_blank">first appeared on Reddit</a> and was stunningly accurate in revealing Mass Effect 3&#8242;s Rebellion Pack DLC three weeks <a href="/2012/05/16/new-mass-effect-3-dlc-revealed-via-sony-site/" target="_blank">before Sony&#8217;s Japanese site</a> &#8220;accidentally&#8221; released the info is<a href="http://www.reddit.com/r/masseffect/comments/usv0c/multiplayer_dlc_leak_round_2_going_to_believe_me/" target="_blank"> back again</a>, this time leaking &#8220;Extended Cut DLC&#8221; info, as well as another DLC offering.<span id="more-43980"></span></p>
<p>The Extended Cut DLC will better detail the effects of your final choice on the Mass Effect galaxy.</p>
<p>&#8220;Mass Effect 3: Extended Cut: An expanded ending for Mass Effect 3. Additional scenes and an extended epilogue reveal the impact of Shepard&#8217;s choices on the future of the galaxy.&#8221;</p>
<p>Another multiplayer expansion, dubbed Earth, is also incoming. It will introduce six new human N7 classes, three maps and an arsenal of extra weaponry.</p>
<p>&#8220;Mass Effect 3: Earth: The fighting is fiercest when it&#8217;s your home at stake! Mass Effect 3™: Earth adds mods, gear, and new maps for Rio, Vancouver, and London. It features 3 new weapons: Piranha assault shotgun, Acolyte pistol, and Typhoon light machine gun. Six new human N7 classes are also available: Destroyer, Paladin, Demolisher, Slayer, Shadow, and Fury!&#8221;</p>
<p>Thanks, <a href="http://kotaku.com/5917131/strikingly-accurate-tipster-resurfaces-with-info-on-mass-effect-3s-multiplayer-dlc-extension" target="_blank">Kotaku</a>.</p>
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		<title>New Mass Effect 3 DLC Revealed Via Sony Site</title>
		<link>http://www.gamesthirst.com/2012/05/16/new-mass-effect-3-dlc-revealed-via-sony-site/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-mass-effect-3-dlc-revealed-via-sony-site</link>
		<comments>http://www.gamesthirst.com/2012/05/16/new-mass-effect-3-dlc-revealed-via-sony-site/#comments</comments>
		<pubDate>Wed, 16 May 2012 13:28:19 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
				<category><![CDATA[EA]]></category>
		<category><![CDATA[News]]></category>
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		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[mass effect 3 dlc]]></category>
		<category><![CDATA[me3]]></category>
		<category><![CDATA[me3 dlc]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=42426</guid>
		<description><![CDATA[There&#8217;s been rumors swirling around this for quite a bit, but now Sony Japan has confirmed incoming Mass Effect 3 DLC. If you were hoping for the promised Mass Effect 3 extended Ending pack, however, you&#8217;ll be disappointed, as this is something entirely different. It reads: &#8220;The Rebellion Multiplayer Expansion opens two new fronts against ...]]></description>
				<content:encoded><![CDATA[<p>There&#8217;s been rumors swirling around this for quite a bit, but now <a href="http://asia.playstation.com/hk/en/psn/addOnDetail/274272#" target="_blank">Sony Japan</a> has confirmed incoming Mass Effect 3 DLC.<span id="more-42426"></span></p>
<p>If you were hoping for the promised Mass Effect 3 extended Ending pack, however, you&#8217;ll be disappointed, as this is something entirely different.</p>
<p><em>It reads:</em></p>
<p>&#8220;The Rebellion Multiplayer Expansion opens two new fronts against the Reapers: Firebase Jade&#8217;s jungle reservoir and Firebase Goddess on Thessia. In-game reinforcement packs now include three new weapons as well as equipment, consumables, and six new classes: Quarian Engineer and Infiltrator, Vorcha Soldier and Sentinel, Phoenix Adept and Vanguard. The battle continues – hold the line!&#8221;</p>
<p>According to the site, it&#8217;s out in Asia today.</p>
<p>Thanks, <a href="http://kotaku.com/5910634/sony-site-reveals-new-mass-effect-3-dlc" target="_blank">Kotaku</a>.</p>
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		<title>Better Business Bureau Says Mass Effect 3&#8242;s Ending Was False Advertising</title>
		<link>http://www.gamesthirst.com/2012/04/11/better-business-bureau-says-mass-effect-3s-ending-was-false-advertising/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=better-business-bureau-says-mass-effect-3s-ending-was-false-advertising</link>
		<comments>http://www.gamesthirst.com/2012/04/11/better-business-bureau-says-mass-effect-3s-ending-was-false-advertising/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 02:01:17 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
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		<guid isPermaLink="false">http://www.gamesthirst.com/?p=40865</guid>
		<description><![CDATA[It&#8217;s a stance many gamers have held concerning the highly controversial ending of Mass Effect 3, one in which Bioware promised multiple endings but performed a one-fits-all conclusion, and now the Better Business Bureau (BBB) has thrown its weight into the ring, stating that Bioware and EA might have participated in false advertising when promoting ...]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s a stance many gamers have held concerning the highly controversial ending of Mass Effect 3, one in which Bioware promised multiple endings but performed a one-fits-all conclusion, and now the <a href="http://www.bbb.org/blog/2012/04/mass-effect-3-is-having-a-mass-effect-on-its-consumers-for-better-or-worse/" target="_blank">Better Business Bureau</a> (BBB) has thrown its weight into the ring, stating that Bioware and EA might have participated in false advertising when promoting the game&#8217;s ending as something else.<span id="more-40865"></span></p>
<p>&#8220;Consider this,&#8221; the blog began, &#8220;if you had purchased a game for $59.99 or $79.99 for the digital download version and were told that you had complete control over the game’s outcome by the choices your character made and then actually had no control over the game’s outcome, wouldn’t you be disappointed?!  Many gamers have spoken out in online forums, via Facebook and Twitter, leading to the creation of Facebook fanpages in favor of and against the game’s outcome.  What caused all of this hype had to do with the marketing of this product.&#8221;</p>
<p>BBB then went to list some of the false advertising made by EA and Bioware, including the ability to &#8220;experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome&#8221;, and &#8220;along the way, your choices drive powerful outcomes, including relationships with key characters, the fate of entire civilizations, and even radically different ending scenarios.&#8221;</p>
<p>The firm continued: &#8220;The issue at stake here is, did Bio Ware falsely advertise?  Technically, yes, they did.  In the first bullet point, where it states “the decisions you make completely shape your experience”, there is no indecision in that statement.  It is an absolute.  The next statement is not so absolute.  It states “your choices drive powerful outcomes”.  A consumer would have to very carefully analyze this statement to come to a conclusion that the game’s outcome is not “wholly” determined by one’s choices.  This statement, really though, is very subject to interpretation.  Also this is just a small example of their advertising and does not take into account anything that might have been said, as far as their public relations and other advertising campaigns.</p>
<p>The lesson to be learned here is companies should give careful consideration to how they word their advertisements.  Otherwise, there could be detrimental effects, especially in the era of social media and online forums.&#8221;</p>
<p>Hopefully, EA will learn a lesson here, because they did the same thing with Battlefield 3 when they pushed the PC version of the game in ads for consoles, knowing full well it&#8217;d be a different experience.</p>
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		<title>Bioware Bringing New Ending To Mass Effect 3 This Summer</title>
		<link>http://www.gamesthirst.com/2012/04/05/bioware-bringing-new-ending-to-mass-effect-3-this-summer/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bioware-bringing-new-ending-to-mass-effect-3-this-summer</link>
		<comments>http://www.gamesthirst.com/2012/04/05/bioware-bringing-new-ending-to-mass-effect-3-this-summer/#comments</comments>
		<pubDate>Thu, 05 Apr 2012 13:36:37 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
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		<guid isPermaLink="false">http://www.gamesthirst.com/?p=40645</guid>
		<description><![CDATA[The pressure has worked. EA and Bioware will be releasing Mass Effect 3 DLC this summer that will change the game&#8217;s ending for those who&#8217;ve been calling for it. Quotes from EA and ME3 producer Casey Hudson below the break. It&#8217;s called Mass Effect 3: Extended Cut, a free DLC pack that will expand on ...]]></description>
				<content:encoded><![CDATA[<p>The pressure has worked.  EA and Bioware will be releasing Mass Effect 3 DLC this summer that will change the game&#8217;s ending for those who&#8217;ve been calling for it.  Quotes from EA and ME3 producer Casey Hudson below the break.<span id="more-40645"></span></p>
<p>It&#8217;s called Mass Effect 3: Extended Cut, a free DLC pack that will expand on the game&#8217;s ending, hopefully bringing closure to the franchise-damaging issue.</p>
<p>Said EA: &#8220;Through additional cinematic sequences and epilogue scenes, the Mass Effect 3: Extended Cut will give fans seeking further clarity to the ending of Mass Effect 3 deeper insights into how their personal journey concludes. Coming this summer, the Mass Effect 3: Extended Cut will be available for download on the Xbox 360 videogame and entertainment system, PlayStation3 computer entertainment system and PC for no extra charge.&#8221;</p>
<p>&#8220;We are all incredibly proud of Mass Effect 3 and the work done by Casey Hudson and team,&#8221; Dr. Ray Muzyka, Co-Founder of BioWare and General Manager of EA&#8217;s BioWare Label added. &#8220;Since launch, we have had time to listen to the feedback from our most passionate fans and we are responding. With the Mass Effect 3: Extended Cut we think we have struck a good balance in delivering the answers players are looking for while maintaining the team&#8217;s artistic vision for the end of this story arc in the Mass Effect universe.&#8221;</p>
<p>Finally, here&#8217;s the man who&#8217;s <a href="/2012/03/22/mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson/" target="_blank">apparently solely responsible for the game&#8217;s controversial ending</a>: &#8220;We have reprioritized our post-launch development efforts to provide the fans who want more closure with even more context and clarity to the ending of the game, in a way that will feel more personalized for each player,&#8221; Casey Hudson, Executive Producer of the Mass Effect series said.</p>
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		<title>Mass Effect 3 Writer Accuse Casey Hudson Of Going It Alone, Bioware Stays Silent</title>
		<link>http://www.gamesthirst.com/2012/03/25/mass-effect-3-writer-accuse-casey-hudson-of-going-it-alone-bioware-stays-silent/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mass-effect-3-writer-accuse-casey-hudson-of-going-it-alone-bioware-stays-silent</link>
		<comments>http://www.gamesthirst.com/2012/03/25/mass-effect-3-writer-accuse-casey-hudson-of-going-it-alone-bioware-stays-silent/#comments</comments>
		<pubDate>Sun, 25 Mar 2012 11:14:41 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
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		<guid isPermaLink="false">http://www.gamesthirst.com/?p=40216</guid>
		<description><![CDATA[Patrick Weekes has been writing Mass Effect story from the first game, but ever since the scandal about Mass Effect 3&#8242;s ending broke, Weekes revealed that he and others were locked out of game&#8217;s ending, leaving the conclusion to none other than franchise executive producer Casey Hudson. Many have reached out to Hudson for a ...]]></description>
				<content:encoded><![CDATA[<p><a href="https://twitter.com/#!/PatrickWeekes" target="_blank">Patrick Weekes</a> has been writing Mass Effect story from the first game, but ever since the scandal about Mass Effect 3&#8242;s ending broke, Weekes <a href="/2012/03/22/mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson/" target="_blank">revealed that</a> he and others were locked out of game&#8217;s ending, leaving the conclusion to none other than franchise executive producer Casey Hudson.  Many have reached out to Hudson for a response on this latest revelation, however he&#8217;s said nothing.<span id="more-40216"></span></p>
<p>This whole problem stemmed from Bioware advertising Mass Effect 3 as having many, many endings, but when gamers played the game, they realized it didn’t matter how they played, or what class they chose, Mass Effect 3′s ending was the same. A massive failure on Bioware ‘s end, who’ve, in the past, made multiple endings for the popular WRPG.</p>
<p><em>Patrick Weekes&#8217; Tells All</em></p>
<p>When the scandal became overwhelming, Mass Effect writer Patrick Weekes decided that he&#8217;d reveal what really happened behind the scenes, making known that he and others had nothing to do with how the game ended because they were essentially banned from even giving input, adding that what you experience in Mass Effect 3&#8242;s conclusion is completely Casey Hudson&#8217;s take on the franchise.</p>
<p><strong>Here&#8217;s Weekes:</strong></p>
<p>&#8220;I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn’t automatically die in that shuttle crash, and c) having written Tali’s goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc).</p>
<p>No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft.</p>
<p>And honestly, it kind of shows.</p>
<p>Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn’t need to be peer-reviewed</p>
<p>And again, it shows.</p>
<p>If you’d asked me the themes of Mass Effect 3, I’d break them down as:</p>
<p>Galactic Alliances</p>
<p>Friends</p>
<p>Organics versus Synthetics</p>
<p>In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay — a deliberate “nothing happens here” area with one turret thrown in for no reason I really understand, except possibly to obfuscate the “nothing happens here”-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me — every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message.</p>
<p>The endgame doesn’t have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here’s the horror the Reapers inflicted upon each race, and here’s the army that you, Commander Shepard, made out of every race in the galaxy to fight them.</p>
<p>I personally thought that the Illusive Man conversation was about twice as long as it needed to be — something that I’ve been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson’s goodbye.</p>
<p>For me, Anderson’s goodbye is where it ended. The stuff with the Catalyst just… You have to understand. Casey is really smart and really analytical. And the problem is that when he’s not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn’t hate it, but I didn’t love it.</p>
<p>And then, just to be a dick… what was SUPPOSED to happen was that, say you picked “Destroy the Reapers”. When you did that, the system was SUPPOSED to look at your score, and then you’d show a cutscene of Earth that was either:</p>
<p>a) Very high score: Earth obviously damaged, but woo victory</p>
<p>b) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT.</p>
<p>c) Low score: Earth is a cinderblock, all life on it completely wiped out</p>
<p>I have NO IDEA why these different cutscenes aren’t in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don’t know. But holy crap, yeah, I can see how incredibly disappointing it’d be to hear of all the different ending possibilities and have it break down to “which color is stuff glowing?” Or maybe they ARE in, but they’re too subtle to really see obvious differences, and again, that’s… yeah.</p>
<p>Okay, that’s a lot to have written for something that’s gonna go away in an hour.</p>
<p>I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn’t tearing up over making a choice that, as it turned out, didn’t have enough cutscene differentiation on it.</p>
<p>And to be clear, I don’t even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes — all three of them.&#8221;</p>
<p>In recent days we&#8217;ve seen <a href="/2012/03/20/mass-effect-3-ending-scandal-gamers-being-refunded-by-amazon/" target="_blank">Amazon</a> and<a href="/2012/03/21/origin-now-issuing-refunds-over-mass-effect-3-ending-scandal/" target="_blank"> Origin</a> refund disgruntled gamers, and the &#8216;<a href="/2012/03/15/fans-petitioning-to-change-mass-effect-3-ending-raises-40k/" target="_blank">Take Mass Effect Back</a>&#8216; movement collect more than $40,000 to raise awareness of the RPG&#8217;s ending. We&#8217;ll reach out to Hudson for a response on this damning write up by Weekes.  </p>
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		<title>Bioware Responds To Mass Effect 3 Bugs, Patch Incoming</title>
		<link>http://www.gamesthirst.com/2012/03/23/bioware-responds-to-mass-effect-3-bugs-patch-incoming/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bioware-responds-to-mass-effect-3-bugs-patch-incoming</link>
		<comments>http://www.gamesthirst.com/2012/03/23/bioware-responds-to-mass-effect-3-bugs-patch-incoming/#comments</comments>
		<pubDate>Fri, 23 Mar 2012 17:16:08 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
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		<guid isPermaLink="false">http://www.gamesthirst.com/?p=40178</guid>
		<description><![CDATA[After EA Australia confirmed to gamesthirst user &#8216;Nick&#8217; that a patch for Mass Effect 3 was in the works, Bioware&#8217;s confirmed its existence on the firm&#8217;s official forum. One of the issues to be fix is &#8220;faces not correctly importing into Mass Effect 3&#8243;, however an exact date for the patch wasn&#8217;t divulged. &#8220;We all ...]]></description>
				<content:encoded><![CDATA[<p>After <a href="/2012/03/14/mass-effect-3-console-patch-coming-soon/" target="_blank">EA Australia confirmed</a> to gamesthirst user &#8216;Nick&#8217; that a patch for Mass Effect 3 was in the works, Bioware&#8217;s confirmed its existence on the firm&#8217;s official forum.<span id="more-40178"></span></p>
<p>One of the issues to be fix is &#8220;faces not correctly importing into Mass Effect 3&#8243;, however an exact date for the patch wasn&#8217;t divulged.</p>
<p>&#8220;We all want to be sure that it fixes the issues it is supposed to fix and doesn’t start any new issues,&#8221; said Chris Priestly on the BioWare forums. &#8220;If a patch fails during testing, it is sent back, fixed again and retested until it passes. Then it is released to gamers. Until we know that the patch has passed certification testing, I don’t want to give even a rough idea of the date, to prevent disappointment should it need further testing.&#8221;</p>
<p><a href="/2012/03/22/mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson/#comment-36382" target="_blank">Mass Effect 3 has been in the midst of a massive upheaval concerning its ending</a>.  Recently one of the game&#8217;s writers distanced himself from the controversial ending, saying he and others were essentially ex-communicated when opinions were voiced, leaving executive producer Casey Hudson to make all the decisions.</p>
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		<title>Mass Effect 3 Writer Distance Himself From Game Ending, Blames Casey Hudson</title>
		<link>http://www.gamesthirst.com/2012/03/22/mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson</link>
		<comments>http://www.gamesthirst.com/2012/03/22/mass-effect-3-writer-distance-himself-from-game-ending-blames-casey-hudson/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 10:44:32 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
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		<guid isPermaLink="false">http://www.gamesthirst.com/?p=40092</guid>
		<description><![CDATA[BioWare writer Patrick Weekes is distancing himself from Mass Effect 3&#8242;s ending in wake of the massive scandal that&#8217;s rocked the franchise in recent days, making clear that he and other writers were literally ex-communicated when it came to writing the game&#8217;s ending, while executive producer Casey Hudson took charge, neglecting their many protests on ...]]></description>
				<content:encoded><![CDATA[<p>BioWare writer <a href="http://twitter.com/#!/PatrickWeekes" target="_blank">Patrick Weekes</a> is distancing himself from Mass Effect 3&#8242;s ending in wake of the massive scandal that&#8217;s rocked the franchise in recent days, making clear that he and other writers were literally ex-communicated when it came to writing the game&#8217;s ending, while executive producer Casey Hudson took charge, neglecting their many protests on how the trilogy should conclude.<span id="more-40092"></span></p>
<p>The post was first written on Penny Arcade where Weekes is a frequent visitor known as user Takyris, but it was deleted and several other posts with quotes from the original post have been edited to steer clear of the controversial comments, however a <a href="http://i.imgur.com/W2gwS.jpg" target="_blank">screencap</a> of Weekes&#8217; comments was captured and sent to <a href="http://www.gameranx.com/updates/id/5695/article/mass-effect-3-writer-allegedly-slams-controversial-ending/" target="_blank">Gameranx</a> by an anonymous source.</p>
<p>Here&#8217;s the entire text, unadulterated, giving great insight into what took place in the final days of Mass Effect 3&#8242;s development:</p>
<blockquote><p>I have nothing to do with the ending beyond a) having argued successfully a long time ago that we needed a chance to say goodbye to our squad, b) having argued successfully that Cortez shouldn&#8217;t automatically die in that shuttle crash, and c) having written Tali&#8217;s goodbye bit, as well as a couple of the holo-goodbyes for people I wrote (Mordin, Kasumi, Jack, etc). </p>
<p>No other writer did, either, except for our lead. This was entirely the work of our lead and Casey himself, sitting in a room and going through draft after draft. </p>
<p>And honestly, it kind of shows. </p>
<p>Every other mission in the game had to be held up to the rest of the writing team, and the writing team then picked it apart and made suggestions and pointed out the parts that made no sense. This mission? Casey and our lead deciding that they didn&#8217;t need to be peer-reviewe.d </p>
<p>And again, it shows. </p>
<p>If you&#8217;d asked me the themes of Mass Effect 3, I&#8217;d break them down as: </p>
<p>Galactic Alliances </p>
<p>Friends </p>
<p>Organics versus Synthetics </p>
<p>In my personal opinion, the first two got a perfunctory nod. We did get a goodbye to our friends, but it was in a scene that was divorced from the gameplay &#8212; a deliberate &#8220;nothing happens here&#8221; area with one turret thrown in for no reason I really understand, except possibly to obfuscate the &#8220;nothing happens here&#8221;-ness. The best missions in our game are the ones in which the gameplay and the narrative reinforce each other. The end of the Genophage campaign exemplifies that for me &#8212; every line of dialog is showing you both sides of the krogan, be they horrible brutes or proud warriors; the art shows both their bombed-out wasteland and the beautiful world they once had and could have again; the combat shows the terror of the Reapers as well as a blatant reminder of the rachni, which threatened the galaxy and had to be stopped by the krogan last time. Every line of code in that mission is on target with the overall message. </p>
<p>The endgame doesn&#8217;t have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here&#8217;s the horror the Reapers inflicted upon each race, and here&#8217;s the army that you, Commander Shepard, made out of every race in the galaxy to fight them. </p>
<p>I personally thought that the Illusive Man conversation was about twice as long as it needed to be &#8212; something that I&#8217;ve been told in my peer reviews of my missions and made edits on, but again, this is a conversation no writer but the lead ever saw until it was already recorded. I did love Anderson&#8217;s goodbye. </p>
<p>For me, Anderson&#8217;s goodbye is where it ended. The stuff with the Catalyst just&#8230; You have to understand. Casey is really smart and really analytical. And the problem is that when he&#8217;s not checked, he will assume that other people are like him, and will really appreciate an almost completely unemotional intellectual ending. I didn&#8217;t hate it, but I didn&#8217;t love it. </p>
<p>And then, just to be a dick&#8230; what was SUPPOSED to happen was that, say you picked &#8220;Destroy the Reapers&#8221;. When you did that, the system was SUPPOSED to look at your score, and then you&#8217;d show a cutscene of Earth that was either: </p>
<p>a) Very high score: Earth obviously damaged, but woo victory </p>
<p>b) Medium score: Earth takes a bunch of damage from the Crucible activation. Like dropping a bomb on an already war-ravaged city. Uh, well, maybe not LIKE that as much as, uh, THAT. </p>
<p>c) Low score: Earth is a cinderblock, all life on it completely wiped out </p>
<p>I have NO IDEA why these different cutscenes aren&#8217;t in there. As far as I know, they were never cut. Maybe they were cut for budget reasons at the last minute. I don&#8217;t know. But holy crap, yeah, I can see how incredibly disappointing it&#8217;d be to hear of all the different ending possibilities and have it break down to &#8220;which color is stuff glowing?&#8221; Or maybe they ARE in, but they&#8217;re too subtle to really see obvious differences, and again, that&#8217;s&#8230; yeah. </p>
<p>Okay, that&#8217;s a lot to have written for something that&#8217;s gonna go away in an hour. </p>
<p>I still teared up at the ending myself, but really, I was tearing up for the quick flashbacks to old friends and the death of Anderson. I wasn&#8217;t tearing up over making a choice that, as it turned out, didn&#8217;t have enough cutscene differentiation on it. </p>
<p>And to be clear, I don&#8217;t even really wish Shepard had gotten a ride-off-into-sunset ending. I was honestly okay with Shepard sacrificing himself. I just expected it to be for something with more obvious differentiation, and a stronger tie to the core themes &#8212; all three of them.&#8221;</p></blockquote>
<p>Thanks, <em>Josh</em>.</p>
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		<title>BioWare co-founder Ray Muzyka Finally Comments On Mass Effect 3 Ending Scandal</title>
		<link>http://www.gamesthirst.com/2012/03/21/bioware-co-founder-ray-muzyka-finally-comments-on-mass-effect-3-ending-scandal/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bioware-co-founder-ray-muzyka-finally-comments-on-mass-effect-3-ending-scandal</link>
		<comments>http://www.gamesthirst.com/2012/03/21/bioware-co-founder-ray-muzyka-finally-comments-on-mass-effect-3-ending-scandal/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 19:11:08 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
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		<category><![CDATA[mass effect 3 ending]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=40078</guid>
		<description><![CDATA[It&#8217;s way overdue, but finally the co-founder of Bioware, Dr. Ray Muzyka has commented on future of Mass Effect in light of the third entry&#8217;s controversy concerning its ending. He spoke of new games already being built and how Mass Effect 3 executive Producer Casey Hudson and his team at Bioware are already working to ...]]></description>
				<content:encoded><![CDATA[<p>It&#8217;s way overdue, but finally the co-founder of Bioware, Dr. Ray Muzyka has commented on future of Mass Effect in light of the third entry&#8217;s controversy concerning its ending.  He spoke of new games already being built and how Mass Effect 3 executive Producer Casey Hudson and his team at Bioware are already working to bring clarity to the game&#8217;s conclusion.<span id="more-40078"></span></p>
<p>Here&#8217;s the full letter:</p>
<p>&#8220;As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.</p>
<p>I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team.  The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.</p>
<p>Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it.  The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.</p>
<p>To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans.  I’m honored to work with them because they have the courage and strength to respond to constructive feedback.</p>
<p>Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April.  We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received.  This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.</p>
<p>The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.</p>
<p>Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.</p>
<p>If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback.  As artists, we care about our fans deeply and we appreciate your support.</p>
<p>Thank you for your feedback – we are listening.</p>
<p>Ray&#8221;</p>
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		<title>Origin Now Issuing Refunds Over Mass Effect 3 Ending Scandal</title>
		<link>http://www.gamesthirst.com/2012/03/21/origin-now-issuing-refunds-over-mass-effect-3-ending-scandal/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=origin-now-issuing-refunds-over-mass-effect-3-ending-scandal</link>
		<comments>http://www.gamesthirst.com/2012/03/21/origin-now-issuing-refunds-over-mass-effect-3-ending-scandal/#comments</comments>
		<pubDate>Wed, 21 Mar 2012 13:26:52 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
				<category><![CDATA[EA]]></category>
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		<guid isPermaLink="false">http://www.gamesthirst.com/?p=40055</guid>
		<description><![CDATA[First it was Amazon, now EA&#8217;s own PC service dubbed Origin is issuing refunds to disgruntled Mass Effect 3 PC fans. One user called t_i_e_ posted a thread on Bioware&#8217;s social network about how he successfully got Origin customer service to issue him a refund after expressing his dissatisfaction with the game&#8217;s ending. Here&#8217;s a ...]]></description>
				<content:encoded><![CDATA[<p><a href="/2012/03/20/mass-effect-3-ending-scandal-gamers-being-refunded-by-amazon/" target="_blank">First it was Amazon</a>, now EA&#8217;s own PC service dubbed Origin is issuing refunds to disgruntled Mass Effect 3 PC fans.<span id="more-40055"></span></p>
<p>One user called t_i_e_ posted a thread on Bioware&#8217;s <a href="http://social.bioware.com/language.php?return_url=%2Fforums%2Fforum%2F1%2Ftopic%2F355%2Findex%2F10302791" target="_blank">social network</a> about how he successfully got Origin customer service to issue him a refund after expressing his dissatisfaction with the game&#8217;s ending.</p>
<p>Here&#8217;s a screenshot:</p>
<p><a href="/wp-content/uploads/2012/03/mass-effect-refund1.jpg"><img src="/wp-content/uploads/2012/03/mass-effect-refund1.jpg" alt="" title="mass effect refund1" width="615" height="308" class="aligncenter size-full wp-image-40056" /></a></p>
<p>This has gotten totally out of control now.  Completely. </p>
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		<slash:comments>9</slash:comments>
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