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	<title>Games Thirst - Amazing Life &#187; Call of Duty</title>
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		<title>New Image of Call of Duty 2014 Unveiled, Details Incoming May 4th</title>
		<link>http://www.gamesthirst.com/2014/05/01/new-image-of-call-of-duty-2014-unveiled-details-incoming-may-4th/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=new-image-of-call-of-duty-2014-unveiled-details-incoming-may-4th</link>
		<comments>http://www.gamesthirst.com/2014/05/01/new-image-of-call-of-duty-2014-unveiled-details-incoming-may-4th/#comments</comments>
		<pubDate>Thu, 01 May 2014 19:01:51 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS4]]></category>
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		<category><![CDATA[blacksmith]]></category>
		<category><![CDATA[call of duty blacksmith]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=89038</guid>
		<description><![CDATA[GameInformer magazine will have a massive reveal of the next Call of Duty game being developed by Sledgehammer in its May 4th issue. First trailer will be revealed on May 4th, too. Details inside. Per GameInfomer: We&#8217;ve known for a few months that Sledgehammer Games will be taking over the reins for this year&#8217;s Call ...]]></description>
				<content:encoded><![CDATA[<p>GameInformer magazine will have a massive reveal of the next Call of Duty game being developed by Sledgehammer in its May 4th issue. First trailer will be revealed on May 4th, too. Details inside.<span id="more-89038"></span></p>

<a href='/2014/05/01/new-image-of-call-of-duty-2014-unveiled-details-incoming-may-4th/blacksmithactualfullsf3jc7/'><img width="150" height="150" src="/wp-content/uploads/2014/05/blacksmithactualfullsf3jc7-150x150.jpg" class="attachment-thumbnail" alt="blacksmithactualfullsf3jc7" /></a>

<p>Per <a href="http://www.gameinformer.com/b/news/archive/2014/05/01/exclusive-call-of-duty-screen-june-cover.aspx" target="_blank">GameInfomer</a>:</p>
<blockquote><p><span style="color: #222222;">We&#8217;ve known for a few months that Sledgehammer Games will be taking over the reins for this year&#8217;s Call of Duty entry, and our next cover story features twelve pages of exclusive and extensive details. We visited the studio, spoke with co-founders Glen Schofield and Michael Condrey, and are ready to tell you everything we know.</span><br style="color: #222222;" /><br style="color: #222222;" /><span style="color: #222222;">To time the issue&#8217;s release with the first trailer for the game, we will be releasing this issue three days early for our digital subscribers.</span><br style="color: #222222;" /><br style="color: #222222;" /><span style="color: #222222;">This Sunday at 12:00 PM Central time (10:00 AM Pacific) we will reveal the cover image and the first details on the game including the name, so please come back this weekend to see the cover and the game in action for the first time. We will release the digital issue shortly afterwards.</span></p></blockquote>
<p><a href="https://twitter.com/GI_AndyMc/status/461900202010357760" target="_blank">The game&#8217;s reveal trailer happens on Sunday. </a></p>
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		<title>First Screenshot of Call of Duty 2014 Is Stunning</title>
		<link>http://www.gamesthirst.com/2014/04/23/first-screenshot-of-call-of-duty-2014-is-stunning/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=first-screenshot-of-call-of-duty-2014-is-stunning</link>
		<comments>http://www.gamesthirst.com/2014/04/23/first-screenshot-of-call-of-duty-2014-is-stunning/#comments</comments>
		<pubDate>Thu, 24 Apr 2014 01:43:47 +0000</pubDate>
		<dc:creator><![CDATA[Ernice Gilbert]]></dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[call of duty 2014]]></category>
		<category><![CDATA[Sledgehammer]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=89011</guid>
		<description><![CDATA[Are you ready for the latest entry in the much-lauded &#8212; and criticized franchise, Call of Duty? This year it&#8217;s Modern Warfare 4 from Sledgehammer, the studio chosen by Activision to be the third studio developing Call of Duty games, to give the franchise a three-year rotation instead of the demanding two, giving Treyarch and ...]]></description>
				<content:encoded><![CDATA[<p>Are you ready for the latest entry in the much-lauded &#8212; and criticized franchise, Call of Duty? This year it&#8217;s Modern Warfare 4 from Sledgehammer, the studio chosen by Activision to be the third studio developing Call of Duty games, to give the franchise a three-year rotation instead of the demanding two, giving Treyarch and Infinity Ward each three years to work on their next Call of Duty title. A good move I&#8217;d say.</p>
<p>Let&#8217;s have a look at what the game will look like on next-gen consoles.<span id="more-89011"></span></p>

<a href='/2014/04/23/first-screenshot-of-call-of-duty-2014-is-stunning/cod-sledgehammer-ignpng-a29997_610w/'><img width="150" height="150" src="/wp-content/uploads/2014/04/cod-sledgehammer-ignpng-a29997_610w-150x150.jpg" class="attachment-thumbnail" alt="cod-sledgehammer-ignpng-a29997_610w" /></a>

<p>What do you guys think? Looks real enough?</p>
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		<title>Review: Call of Duty: Ghosts (PlayStation 3 and Xbox 360)</title>
		<link>http://www.gamesthirst.com/2013/11/06/review-call-of-duty-ghosts-playstation-3-xbox-360/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=review-call-of-duty-ghosts-playstation-3-xbox-360</link>
		<comments>http://www.gamesthirst.com/2013/11/06/review-call-of-duty-ghosts-playstation-3-xbox-360/#comments</comments>
		<pubDate>Wed, 06 Nov 2013 12:35:47 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[call of duty ghosts review]]></category>
		<category><![CDATA[CoD Ghosts review]]></category>
		<category><![CDATA[Ghosts current-gen review]]></category>
		<category><![CDATA[Ghosts Review]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=66017</guid>
		<description><![CDATA[Do you believe in Ghosts? The problem is, whether you do or don&#8217;t, they don&#8217;t believe in themselves. When delivered at the turn of a generation, franchises often have to be memorable, so that they&#8217;re not lost in the transition. But Ghosts, albeit a good shooter on its own, doesn&#8217;t achieve that. When the gimmick ...]]></description>
				<content:encoded><![CDATA[<h3>Do you believe in Ghosts? The problem is, whether you do or don&#8217;t, they don&#8217;t believe in themselves.<span id="more-66017"></span><div class="clear"></div><div class="divider"></div></h3>
<p>When delivered at the turn of a generation, franchises often have to be memorable, so that they&#8217;re not lost in the transition. But Ghosts, albeit a good shooter on its own, doesn&#8217;t achieve that. When the gimmick named Riley the German shepherd dog is what I found most memorable during the campaign, you understand that it hits a new low.</p>
<p>For me, the lowest point for the series was Modern Warfare 3. Bland, unimaginative campaign, with no gimmicks to keep you going. I&#8217;m not even going into Modern Warfare and Modern Warfare 2; the first reinvented the FPS formula, and the second was more than memorable and stood on its own legs. World at War introduced gibbing and the last hurrah for the WWII setting, while Black Ops was fresh with its offerings and unique (for Call of Duty standards) story premise. Black Ops II introduced branching paths and different endings to the series. Modern Warfare 3 did nothing new, and Ghosts follows suit. As much as I know the hate around the franchise, I love it &#8212; countless hours poured into Call of Duty 2 to boot &#8212; and I mostly look forward to each game&#8217;s campaign more than the champion-level multiplayer. But Ghosts disappointed me so bad, even if it was a bit better than Modern Warfare 3.</p>
<p>In the 8-9 hours you&#8217;ll need to finish the story (maybe the longest in recent Call of Duty games), you can expect all the over-the-top silliness of the franchise &#8212; underwater shooting, space shooting, ultra-powered organization that levels whole cities at will with a super-weapon, treachery, hotel break-ins through rappelling. It&#8217;s all there; but the player is a ghost in the whole affair. What irritated me the most was that every single piece of the campaign&#8217;s rollercoaster ride through corridors is so scripted that it takes the whole spectacle away. So what if you shot through 30 nameless grunts in a few seconds and reached the point you have to before your comrades? They will move only when the scripting kicks in, and at such a pace that you could go take a shower to clean the blood of your enemies off of you and they&#8217;ll still be on their way. Your super-effective soldier is no match for a door; your teammates must come and open it, because, somehow, you can&#8217;t. This is not much different from the countless complaints of invisible walls artificially limiting people in other shooters. It&#8217;s just that, in this case, they&#8217;re not invisible, they&#8217;re just walls or doors. Any attempts at feeling anything for the characters are quickly washed away, due to the constant changing of setting and the amount of interaction between said characters&#8230; which is tiny, if not non-existent. After finishing the campaign, I can say I felt nothing for the Ghosts as a faction, nor the evil Federation; the former had cool masks, but that&#8217;s where &#8220;memorable&#8221; ends. There&#8217;s a plot twist I wouldn&#8217;t want to spoil, but even that could be seen coming from five planets away, and it&#8217;s still not delivered in any jaw-dropping fashion. The voice actors try their best, but I&#8217;m split between two thoughts: either they&#8217;re not good enough, or the script is bad. I&#8217;m leaning towards the second.</p>
<p><a href="/wp-content/uploads/2013/06/codghosts1.jpg"><img class="aligncenter size-full wp-image-59652" alt="codghosts1" src="/wp-content/uploads/2013/06/codghosts1.jpg" width="463" height="258" /></a></p>
<p>You&#8217;re so passive for the whole campaign&#8217;s length that your job is to strictly shoot baddies. To spice it up, you will sometimes be asked to open a hole in a reinforced window with a torch or hack a computer, but even then, the action&#8217;s scripted! You have to press the buttons and the player character will simply make the hole, with no further input whatsoever to make you feel like you&#8217;re doing something else than shooting dummies, even if for a second. Dummies is a good choice of a word to describe the enemy AI: it will go for the nearest cover, and pop out at regular intervals to shoot. That&#8217;s a letdown, considering how smart the Squads&#8217; AI is (more on it later). And what&#8217;s worse is that some of the mission gimmicks are under-developed to the point I wish they weren&#8217;t there at all. Flying a helicopter simply by tilting the left analog stick, and having it automatically jump over buildings turned me off big time. It&#8217;s at this point where I&#8217;ll say what I haven&#8217;t thought I would say before: I think I enjoyed Battlefield 4&#8242;s campaign more. And if the day that Battlefield, the game that started as a multiplayer-centric title and only recently included campaigns in its games, trumped Call of Duty&#8217;s campaigns, the series that started as a historical shooter with fantastic and awe-inspiring storylines, has come then I feel bad for what&#8217;s to come. Granted, Call of Duty is far from giving up its throne yet. But I think Activision should take a page from EA&#8217;s book; a page named &#8220;Titanfall&#8221;. Yes, it has been in development for long, but that&#8217;s the point! Give Call of Duty a rest, and come back in 2-3 years with an overhauled game and philosophy that will ruin your opponents. As things stand, Titanfall&#8217;s Spring 2014 release in the middle of Ghosts&#8217; life (we all know a new Call of Duty will come in November 2014) could steal lots of sales come November 2014, provided it&#8217;s content-heavy and fine-tuned enough to go head-to-head with the colossus.</p>
<p>All that said, there&#8217;s still hope for Ghosts, even after Infinity Ward killed the campaign, and one of Call of Duty&#8217;s finest offerings, for me. Multiplayer is where it&#8217;s at for most of the franchise&#8217;s fans nowadays, and that&#8217;s thankfully refined and as good as you would expect. One thing we all have to give credit to Infinity Ward for is the elimination of quick-scoping: forget sniper users abusing the game mechanics to take you down easily and trash talk you through messages afterwards. Okay, just forget about the first part, gamers will always be an obnoxious bunch. Tweaks to the scoping action window make it impossible to perform such a feat, and where in Black Ops II the name of the game was SMG&#8217;s, now it&#8217;s &#8220;everything&#8221;. Given, it&#8217;s still very early in its life to judge, but from what I&#8217;ve seen and played, I&#8217;m pretty confident balance will not be an issue, whether it means in perks or weapons. Speaking of which, the Pick 10 system from Black Ops II returns, and the already deep customization is further expanded upon. For the first time, you get to Create a Soldier (sort of a loadout, apparently), and personalize them however you want: from heads, headgear, uniforms and sex, soldier customization is a feature we all welcome, and wonder why it took them so long to get it inside, since you can&#8217;t really deviate very much from the team colors/setup, so identifying your teammates and enemies wouldn&#8217;t be an issue. Nontheless, while present customization options are good, surely more will be added through DLC (such a pack is also given upon purchase for Season Pass holders).</p>
<p><a href="/wp-content/uploads/2013/06/codghosts4.jpg"><img class="aligncenter size-full wp-image-59655" alt="codghosts4" src="/wp-content/uploads/2013/06/codghosts4.jpg" width="489" height="325" /></a></p>
<p>More subtle changes include the addition of sliding instead of jumping to prone (present in Black Ops and Black Ops II), which is way more valuable and useful. Vaulting over low obstacles is also possible, and adds to the fluidity and twitch-fast gameplay the series is known for. Challenges and unlocks are there, giving you an incentive to push forward as you keep unlocking stuff, but I must say I was a little disappointed by the lack of Patches (replacing Emblems) &#8212; Backgrounds, though, are there and aplenty. A big addition is the hybrid of P2P and dedicated servers, as Activision says, which I must say, works. During my time with the game, I haven&#8217;t encountered a single &#8220;host migrating&#8221; case, nor severe lag &#8212; and I even tested the game in a strict NAT for this very reason, only to be positively surprised that one of the multiplayer&#8217;s woes are (at least seemingly) gone.</p>
<p>Modes include regulars like Team Deathmatch and Domination but Search and Destroy is absent, with Cranked and Blitz being the newcomers. What&#8217;s disappointing for almost every mode, though, is that player count can only go up to 12 for PlayStation 3, Xbox 360 and Wii U (some allow up to 8). As a result, some of the bigger maps sometimes feel barren, something that will surely be battled on the PC and next-gen versions that allow 18 players per map. And since maps are brought up, the new &#8220;dynamic&#8221; element some of them feature is very under-developed. Much smaller in scope compared to Battlefield 4&#8242;s dam breaking and skyscraper razing features, some maps allow for minor landscape changing triggered through force (like missile firing) or playing with gates and traps. While fun in the very short term, they don&#8217;t seem to impact gameplay in meaningful ways, and I hope it is expanded in further maps/games &#8212; I generally need Call of Duty needs some additions to remain the king of the genre.</p>
<p>Squads is a new mode that replaces Ops, and in it, you can take your created Soldiers (from Create a Soldier) and go to war against the AI with them.  This adds a tactical layer to the mix, as you can equip your different soldiers as if  they were you, and thus, complement your strength and weaknesses with their perks and weapons. Players can occupy their spaces, but even if the seats don&#8217;t get filled, you can duke it out with AI inhabiting their heads. If anything, it&#8217;s a very good start before going online and against other players. Enemy AI is not cheating-difficult, but no shooting gallery either; it&#8217;s perfectly fine for a workout. Squads Modes include classics like Team Deathmatch, variants of Horde, and more. What&#8217;s good for the generation-shifting players is that progress can be carried over to your next-gen console from your current-gen one. Also, all your XP and progress is counted for in the unified XP system Call of Duty is known to use.</p>
<p><a href="/wp-content/uploads/2013/11/Call-of-Duty-Ghosts-Extinction-mode-52.jpg"><img class="aligncenter size-full wp-image-66033" alt="Call-of-Duty-Ghosts-Extinction-mode-52" src="/wp-content/uploads/2013/11/Call-of-Duty-Ghosts-Extinction-mode-52.jpg" width="486" height="273" /></a></p>
<p>Then, we have Infinity Ward&#8217;s take on Zombies; the Extinction mode. Were you guys mocking Call of Duty in space? Well, Call of Duty delivers on two fronts: the space mission in the campaign, and the invaders from outer space that you are called to eliminate. Carrying a drill around to bust their hives and setting up on-the-go defences is constantly keeping you at the edge of your seat. The new alien enemies are fast, agile, and intimidating, plus they come in many variants that serve different purposes in battle. A variety of objectives through the course of the session, player upgrades and equipment found on the ground require tactical coordination to avoid overloading the same item and bleeding other items. Pretty fun and, while not necessarily original, it&#8217;s a nice break from the zombie craze of late years. And the alien race design is cool!</p>
<p>But, but, but. You still manage to disappoint, Ghosts. Inexplicably, the player count has been shrinked to 12, as noted higher up, whereas some modes allowed for 18 players and absolute chaos. I say &#8220;inexplicably&#8221;, because the graphical quality doesn&#8217;t look like it was something that needed sacrifices to happen. World and soldier textures often look muddy, the screen in general looks fuzzy, and gun textures are pretty bland and simple. Dynamic maps don&#8217;t justify the compromise either, so why this happened is beyond me. Stress-testing both the campaign and multiplayer with explosions and tons of movements on screen at once, I saw that some slight framerate drop (I predict around 4-5 fps) occured, but only momentarily, and only in the campaign (note: PlayStation 3 version tested). Save for a very few moments, the game ran at its standard 60fps rate we all know and expect.</p>
<div class="clear"></div><div class="divider"></div>
<h2>Conclusion</h2>
<p>Look, Ghosts isn&#8217;t a bad game. It&#8217;s a great entry point for the series, or a great point to start from if you&#8217;ve kept away from recent entries. Players that buy each year&#8217;s iteration, though, will not be amazed to say the least.  Call of Duty&#8217;s biggest enemy is itself; the fear of moving forward and trying something new, and the fear of laying off the scene for a year or two, to allow for significant improvements to the engine and formula. I understand, you don&#8217;t play too much with the industry&#8217;s top-winning formula; but compare Ghosts to Modern Warfare, and you&#8217;ll see the lack of innovation, save for small (often ignored due to their nature) changes.</p>
<p>Should we blame Ghosts&#8217; failure to impress to the generation shift? Was Activision too afraid to play with the franchise&#8217;s relevance at  such a time? Whatever it was, Ghosts is a mixed bag. Multiplayer is as good as ever, there&#8217;s a ton of content to keep you and your friends occupied for months, but the recurring motif here is one: it&#8217;s like it was. What it &#8220;was&#8221; is still great, but when the quality stagnates or even dives, you start to question why you should stay faithful to the franchise, as I am. I have faith in Activision, and only a fool would think they would drive the industry&#8217;s (if not the world&#8217;s) most lucrative franchise to the ground so easily. But with the competition around evolving and adapting, Call of Duty is like that weird guy you had in the school days: you know he has a good heart, but he&#8217;ll never go out of his waters, even if it was for the sake of fun, while all his friends move forward and climb to victory.</p>
<p><strong>Prestige Edition:</strong> Being the guy I am, I pre-ordered the Prestige Edition as soon as it was up. Even though the game ultimately let me down, I don&#8217;t regret my purchase. The Season Pass included is a great addition ($50 on its own), and the Ghosts paracord wrist strap is great and authentic &#8212; it&#8217;s like the one I made myself back in the army days. The big player, though, is the Tactical Camera. Based on a camera the Ghosts use in-game, it allows for 1080p and 720p recording, with various attachments that allow multiple positions to use it from. Good quality plastic, water-resistant and shock-proof, it&#8217;s a neat thing to use, if not just collect. Activision also threw in a 4GB micro SD card for it to get you started, which I found pretty handy. Lastly, it contained a collectable steelbook case for the game, a digital soundtrack (which I found pretty forgettable overall) and an intimidating box to place it all inside. All in all, money well spent on my side, and it&#8217;s sitting next to the night vision goggles of Modern Warfare 2&#8242;s Prestige Edition.</p>
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		<title>Call of Duty: Ghosts minimum PC specs revealed</title>
		<link>http://www.gamesthirst.com/2013/10/24/call-of-duty-ghosts-minimum-pc-specs-revealed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=call-of-duty-ghosts-minimum-pc-specs-revealed</link>
		<comments>http://www.gamesthirst.com/2013/10/24/call-of-duty-ghosts-minimum-pc-specs-revealed/#comments</comments>
		<pubDate>Thu, 24 Oct 2013 15:00:17 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[CoD ghosts minimum specs]]></category>
		<category><![CDATA[CoD ghosts pc requirements]]></category>
		<category><![CDATA[CoD ghosts specs]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=65660</guid>
		<description><![CDATA[Holy cow god of Diablo, 40GB of HDD? Infinity Ward and Activision have released the minimum requirements for the PC version of Call of Duty: Ghosts (out November 5). The highlights are the 6GB RAM and 40GB of HDD space. Why does it need them anyway? The specs are as follows: OS: Windows 7 64-Bit ...]]></description>
				<content:encoded><![CDATA[<h3>Holy cow god of Diablo, 40GB of HDD?<span id="more-65660"></span><div class="clear"></div><div class="divider"></div></h3>
<p>Infinity Ward and Activision have released the minimum requirements for the PC version of Call of Duty: Ghosts (out November 5). The highlights are the 6GB RAM and 40GB of HDD space. Why does it need them anyway?</p>
<p>The specs are as follows:</p>
<ul>
<li>OS: Windows 7 64-Bit / Windows 8 64-Bit.</li>
<li>CPU: Intel Core 2 Duo E8200 2.66 GHZ / AMD Phenom X3 8750 2.4 GHZ or better.</li>
<li>Memory: 6GB RAM.</li>
<li>Hard Disk Space: 40GB.</li>
<li>Video: Nvidia GeForce GTS 450 / ATI Radeon HD 5870 or better.</li>
<li>Sound: DirectX compatible sound card.</li>
<li>DirectX: DirectX 11.</li>
<li>Internet: Broadband Internet connection for Steam and Online Multiplayer.</li>
</ul>
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		<title>Call of Duty: Ghosts clan registrations open, trailer inside</title>
		<link>http://www.gamesthirst.com/2013/10/10/call-of-duty-ghosts-clan-registrations-open-trailer-inside/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=call-of-duty-ghosts-clan-registrations-open-trailer-inside</link>
		<comments>http://www.gamesthirst.com/2013/10/10/call-of-duty-ghosts-clan-registrations-open-trailer-inside/#comments</comments>
		<pubDate>Thu, 10 Oct 2013 18:01:59 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation 4]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Call of Duty Ghosts clans]]></category>
		<category><![CDATA[Call of Duty Ghosts Elite clans]]></category>
		<category><![CDATA[Call of Duty: Ghosts clan]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=65292</guid>
		<description><![CDATA[Integral part of the experience. Infinity Ward revealed new information on the Clan system of Call of Duty: Ghosts. The upcoming Call of Duty game will have the Call of Duty Clan Wars game experience in cross-platform, which basically means clans are shared between every platform the game is on. Clan levelling also nets its ...]]></description>
				<content:encoded><![CDATA[<h3>Integral part of the experience.<span id="more-65292"></span><div class="clear"></div><div class="divider"></div></h3>
<p>Infinity Ward revealed new information on the Clan system of Call of Duty: Ghosts. The upcoming Call of Duty game will have the Call of Duty Clan Wars game experience in cross-platform, which basically means clans are shared between every platform the game is on.</p>
<p>Clan levelling also nets its members exclusive unlocks and XP bonuses.</p>
<p><iframe src="//www.youtube.com/embed/PppT4fCrhBs" height="315" width="420" allowfullscreen="" frameborder="0"></iframe></p>
<p>Clan registering is open now, and existing Call of Duty elite Clan Leaders can reserve their current clan name, but they got to be swift, as it&#8217;s first-come, first-serve. They can also copy and transfer over their member roster, and manage it furthermore.</p>
<p>Finally, new players or existing players without a Call of Duty Elite account can sign up for a free Call of Duty account to create their own Call of Duty: Ghosts clan, or join an existing one.</p>
<p><a href="http://oneofswords.com/2013/10/what-you-need-to-know-about-call-of-duty-ghosts-clans-early-clan-registration/" target="_new">Click here for more information on registering clans</a>.</p>
]]></content:encoded>
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		<title>Call of Duty: Ghosts next-gen upgrade program detailed</title>
		<link>http://www.gamesthirst.com/2013/09/17/call-of-duty-ghosts-next-gen-upgrade-program-detailed/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=call-of-duty-ghosts-next-gen-upgrade-program-detailed</link>
		<comments>http://www.gamesthirst.com/2013/09/17/call-of-duty-ghosts-next-gen-upgrade-program-detailed/#comments</comments>
		<pubDate>Tue, 17 Sep 2013 11:22:55 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation 4]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Call of Duty next-gen upgrade]]></category>
		<category><![CDATA[Ghosts details upgrade next-gen]]></category>
		<category><![CDATA[season pass]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=64555</guid>
		<description><![CDATA[Upgrade for $10, Season Pass and more. Can&#8217;t wait until next-gen, and want to buy Ghosts at launch? No problem, Activision has you covered. With a variety of outlets allowing for a physical trade, and online stores offering a discounted price, the leap to next-gen will be an easy one. Thank you for being the ...]]></description>
				<content:encoded><![CDATA[<h3>Upgrade for $10, Season Pass and more.<span id="more-64555"></span><div class="clear"></div><div class="divider"></div></h3>
<p>Can&#8217;t wait until next-gen, and want to buy Ghosts at launch? No problem, Activision has you covered. With a variety of outlets allowing for a physical trade, and online stores offering a discounted price, the leap to next-gen will be an easy one.</p>
<div class="clear"></div><div class="divider"></div>
<p>Thank you for being the best and most loyal fans in the world, we can’t wait for you to experience Ghosts starting November 5th. Below are all of the current plans being offered, and we will continue to update you as more options become available – stay tuned. If you have any questions, please leave us a comment.</p>
<p><strong>Xbox Game Ahead program</strong></p>
<p>You can purchase a disc-less dual-license digital version of Call of Duty: Ghosts at participating retailers for $69.99, unlocking both versions and linking them to your gamertag. This means, a $59.99 version for the Xbox 360 from the Marketplace, and a 10$ Xbox One version from its Marketplace, once available.</p>
<p>Retail options include Amazon, GameStop, Best Buy, GAME and more.</p>
<div class="clear"></div><div class="divider"></div>
<p><strong>PlayStation® Next Gen Upgrade Offers</strong></p>
<p>If you buy the game for the PlayStation 3, either in digital or disc, you can upgrade to the PlayStation 4 version for just $10. Each and every copy of the first run will include a flyer with a unique Sony code on it, used to download the discounted version on the PlayStation 4. Flyer code active until March 31st, 2014.</p>
<p>If you buy the digital version of the game through the Playstation Store, it&#8217;s the same deal; tied to your PSN account, you will be able to buy the PlayStation 4 version for $10, and enjoy the game on both systems.</p>
<p>Retail options include GameStop, GAME and more.</p>
<div class="clear"></div><div class="divider"></div>
<p>Stats will also carry over, between both Xbox 360 to One, or PS3 to PS4, through Call of Duty: ELITE.Season Pass will be priced at $49.99, £34.99, and €49.99, and is up for pre-order on the PlayStation store, Xbox Live Marketplace and participating PC digital download retailers. It will upgrade from curent to next-gen at no additional cost.Lastly, many digital versions are coming to every platform. The Digital Hardened Edition includes the Season Pass, the Team Leader digital content pack, in-game Ghosts Insignia Pack and Digital Hardened Edition In-Game Item Pack.Call of Duty: Ghosts is releasing November 5 for PlayStation 3, Xbox 360, PC and Wii U, with next-gen versions to follow at launch. For the full post, <a href="http://community.callofduty.com/community/call_of_duty/english/ghosts/blog/2013/09/16/call-of-duty-ghosts-seamless-next-gen-upgrade-plans" target="_blank">go here</a>.</p>
]]></content:encoded>
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		<title>Call of Duty: Ghosts Story Trailer &#8211; Watch Dog Helicopter Take Down</title>
		<link>http://www.gamesthirst.com/2013/09/10/call-of-duty-ghosts-campaign-trailer-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=call-of-duty-ghosts-campaign-trailer-released</link>
		<comments>http://www.gamesthirst.com/2013/09/10/call-of-duty-ghosts-campaign-trailer-released/#comments</comments>
		<pubDate>Tue, 10 Sep 2013 15:49:18 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[Call of Duty Ghosts]]></category>
		<category><![CDATA[campaign]]></category>
		<category><![CDATA[Trailer premiere]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=64276</guid>
		<description><![CDATA[Goes utterly crazy, Superdog confirmed. Of course Superdog is not in the trailer. But Riley is a super dog, judging from the trailer, that once again goes over the top in typical Call of Duty fashion. Enjoy it below!]]></description>
				<content:encoded><![CDATA[<h3>Goes utterly crazy, Superdog confirmed.<span id="more-64276"></span><div class="clear"></div><div class="divider"></div></h3>
<p>Of course Superdog is not in the trailer. But Riley is a super dog, judging from the trailer, that once again goes over the top in typical Call of Duty fashion. Enjoy it below!</p>
<p><iframe src="http://www.youtube.com/embed/SumIZb6qMJw?feature=player_embedded" height="360" width="640" allowfullscreen="" frameborder="0"></iframe></p>
]]></content:encoded>
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		<title>Call of Duty: Strike Team released</title>
		<link>http://www.gamesthirst.com/2013/09/05/call-of-duty-strike-team-released/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=call-of-duty-strike-team-released</link>
		<comments>http://www.gamesthirst.com/2013/09/05/call-of-duty-strike-team-released/#comments</comments>
		<pubDate>Thu, 05 Sep 2013 13:12:40 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Call of Duty Strike Team]]></category>
		<category><![CDATA[iPod Touch]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=64094</guid>
		<description><![CDATA[An iOS exclusive, with tons of in-app purchases. Call of Duty: Strike Team is a Call of Duty tailored for smartphones and tablets, and represents Activision&#8217;s biggest push in the mobile market thus far. Available for £4.99/$6.99/€6.99, the game features in-app purchases to upgrade soldiers and equipment, with The Guardian stating they can get as ...]]></description>
				<content:encoded><![CDATA[<h3>An iOS exclusive, with tons of in-app purchases.<span id="more-64094"></span><div class="clear"></div><div class="divider"></div></h3>
<p>Call of Duty: Strike Team is a Call of Duty tailored for smartphones and tablets, and represents Activision&#8217;s biggest push in the mobile market thus far.</p>
<p>Available for £4.99/$6.99/€6.99, the game features in-app purchases to upgrade soldiers and equipment, with <a href="http://www.theguardian.com/technology/appsblog/2013/sep/05/call-of-duty-strike-team" target="_blank">The Guardian</a> stating they can get as high as £69.99.</p>
<p>Tokens can be earned by playing the Survival mode, playing on consecutive days, levelling up or playing the campaign.</p>
<p>The official description reads:</p>
<blockquote><p>&#8220;The year is 2020. Tensions run high amongst the world&#8217;s superpowers. In a surprise attack, the U.S. finds themselves in a war with an unknown enemy. Your mission is to lead a Joint Special Operations Team in a global effort to hunt down those responsible.&#8221;</p></blockquote>
<p>Featuring first-person and third-person shooting gameplay, Strike Team allows people to easily transition between the two in order to tackle ground-level combat or co-ordinate the squads.</p>
<p>A campaign &#8220;full of epic, cinematic moments in diverse locations around the world&#8221; is offered, alongside a Survival Mode where you can &#8220;put your skills to the test as you fight off waves of increasingly difficult enemies&#8221; and &#8220;compete against family, friends and the Call of Duty: Strike Team community for leaderboard domination.&#8221;</p>
<p>Call of Duty: Strike Team is only compatible with and optimized for iPhone 4S, iPhone 5, iPad mini, iPad 2, iPad (3rd generation), iPad (4th generation), and iPod touch (5th generation).</p>
]]></content:encoded>
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		<title>PS3-to-PS4 game upgrade program unveiled by Sony</title>
		<link>http://www.gamesthirst.com/2013/08/20/ps3-to-ps4-game-upgrade-program-unveiled-by-sony/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ps3-to-ps4-game-upgrade-program-unveiled-by-sony</link>
		<comments>http://www.gamesthirst.com/2013/08/20/ps3-to-ps4-game-upgrade-program-unveiled-by-sony/#comments</comments>
		<pubDate>Tue, 20 Aug 2013 19:13:35 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[Battlefield]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[GamesCom]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Playstation 4]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Warner Bros.]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[playstation 4]]></category>
		<category><![CDATA[ps4 at e3]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=63344</guid>
		<description><![CDATA[Buy current-gen game, upgrade to next-gen for a small amount of money.Want that Assassin&#8217;s Creed IV on your Playstation 3? Get it! You can later get the Playstation 4 digital version for a &#8220;significantly discounted price&#8221; when it launches with the next-gen console. Battlefield 4, Call of Duty: Ghosts and Watch_Dogs are also eligible titles, ...]]></description>
				<content:encoded><![CDATA[<p>Buy current-gen game, upgrade to next-gen for a small amount of money.<span id="more-63344"></span>Want that Assassin&#8217;s Creed IV on your Playstation 3? Get it! You can later get the Playstation 4 digital version for a &#8220;significantly discounted price&#8221; when it launches with the next-gen console. Battlefield 4, Call of Duty: Ghosts and Watch_Dogs are also eligible titles, with more to be announced at a later date.</p>
<p>EA, Activision, Ubisoft and Warner Bros. are already signed up for this deal, so you can expect games like LEGO Marvel Heroes, a possible Arkham Origins next-gen versions and more to follow suit later on.</p>
]]></content:encoded>
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		<title>Call of Duty: Ghosts gets dedicated servers, Xbox One bundle</title>
		<link>http://www.gamesthirst.com/2013/08/20/call-of-duty-ghosts-gets-dedicated-servers-xbox-one-bundle/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=call-of-duty-ghosts-gets-dedicated-servers-xbox-one-bundle</link>
		<comments>http://www.gamesthirst.com/2013/08/20/call-of-duty-ghosts-gets-dedicated-servers-xbox-one-bundle/#comments</comments>
		<pubDate>Tue, 20 Aug 2013 10:29:05 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[GamesCom]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Call of Duty Ghosts]]></category>
		<category><![CDATA[gamescom 2011 multiplayer]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=63239</guid>
		<description><![CDATA[The bundle is Europe-only, so far. During Microsoft&#8217;s Gamescom press conference, Infinity Ward revealed that Call of Duty: Ghosts will have dedicated servers on Xbox One, making good use of the console&#8217;s cloud platform. That&#8217;s a radical change, seeing how the series was so far based on player-hosted matches. Blitz was also revealed, a new ...]]></description>
				<content:encoded><![CDATA[<p>The bundle is Europe-only, so far. <span id="more-63239"></span>During Microsoft&#8217;s Gamescom press conference, Infinity Ward revealed that Call of Duty: Ghosts will have dedicated servers on Xbox One, making good use of the console&#8217;s cloud platform. That&#8217;s a radical change, seeing how the series was so far based on player-hosted matches.</p>
<p>Blitz was also revealed, a new multiplayer mode. It&#8217;s objective-based and similar to Capture the Flag, where people fight to reach the opposing teams&#8217; capture points.</p>
<p>Regarding the bundle, Infinity Ward said that the Call of Duty: Ghosts Xbox One bundle is available for Europe, and will ship with exclusive content. No pricing was offered.</p>
]]></content:encoded>
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		<title>Games Thirst Community: Which of these would you like to see featured?</title>
		<link>http://www.gamesthirst.com/2013/08/16/games-thirst-community-which-of-these-would-you-like-to-see-featured/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=games-thirst-community-which-of-these-would-you-like-to-see-featured</link>
		<comments>http://www.gamesthirst.com/2013/08/16/games-thirst-community-which-of-these-would-you-like-to-see-featured/#comments</comments>
		<pubDate>Fri, 16 Aug 2013 14:40:00 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Games Thirst]]></category>
		<category><![CDATA[player search + 3 Pokémon revealed]]></category>
		<category><![CDATA[pokemon]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=63120</guid>
		<description><![CDATA[Final Fantasy, Pokemon, or Call of Duty? Given our outage took away a very lengthy article from me, I was thinking of maybe changing the subject. It was going to be detailing the history of Call of Duty, with a lot of personal opinions, facts and stories thrown into the mix to keep you interested. ...]]></description>
				<content:encoded><![CDATA[<p>Final Fantasy, Pokemon, or Call of Duty?<span id="more-63120"></span></p>
<p>Given our outage took away a very lengthy article from me, I was thinking of maybe changing the subject. It was going to be detailing the history of Call of Duty, with a lot of personal opinions, facts and stories thrown into the mix to keep you interested. However, on my to-do list, I had similar feature articles that would cover Final Fantasy and Pokemon. The former because of the total revamp the franchise is getting with XV and the looming release of XIV, plus the release of Lightning Returns, the redeeming game of the trilogy. The latter because of the most crazy advancement the franchise has ever pulled so far by going full 3D and implementing Stadium-like battles, something I&#8217;ve been dreaming of since I was a kid.</p>
<p>So I&#8217;m asking you, Games Thirst readers, which would you like to see first? It&#8217;s on like Donkey Kong!</p>
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		<title>Treyarch threatened by fans over patch</title>
		<link>http://www.gamesthirst.com/2013/07/24/treyarch-threatened-by-fans-over-patch/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=treyarch-threatened-by-fans-over-patch</link>
		<comments>http://www.gamesthirst.com/2013/07/24/treyarch-threatened-by-fans-over-patch/#comments</comments>
		<pubDate>Wed, 24 Jul 2013 15:27:53 +0000</pubDate>
		<dc:creator><![CDATA[Christos Chatzisavvas]]></dc:creator>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Treyarch]]></category>
		<category><![CDATA[Black Ops II]]></category>
		<category><![CDATA[black ops II trailer]]></category>

		<guid isPermaLink="false">http://www.gamesthirst.com/?p=62011</guid>
		<description><![CDATA[Multiplayer Game Balancing AN-94: Damage slightly reduced. DSR 50: Rate of fire reduced. Ballista: Rate of fire slightly reduced. Apparently, the above list is a cause for threats against David Vonderhaar, Treyarch&#8217;s lead design director. Not sure these fractions of seconds are worth the threats of violence. + &#8212; David Vonderhaar (@DavidVonderhaar) July 23, 2013 ...]]></description>
				<content:encoded><![CDATA[<p>Multiplayer Game Balancing</p>
<ul>
<li>AN-94: Damage slightly reduced.</li>
<li>DSR 50: Rate of fire reduced.</li>
<li>Ballista: Rate of fire slightly reduced.</li>
</ul>
<p>Apparently, the above list is a cause for threats against David Vonderhaar, Treyarch&#8217;s lead design director.</p>
<blockquote class="twitter-tweet"><p>Not sure these fractions of  seconds are worth the threats of violence. +</p>
<p>&mdash; David Vonderhaar (@DavidVonderhaar) <a href="https://twitter.com/DavidVonderhaar/statuses/359662272500609026">July 23, 2013</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>Activision&#8217;s Dan Amrich has weighed in on the situation, asking for it to practically stop.</p>
<blockquote><p>&#8220;This has happened with every Call of Duty game that’s come out for the last few years, and it will continue to happen — a gun’s stats being adjusted should not be a surprise to anybody at this point. Yet [Vonderhaar] often gets told he should die in a fire or kill himself or is a horrible person. If anybody thinks for a second that this is okay, it is not. But if the loudest voices in the Call of Duty “community” act like an angry mob instead, guess how the entire world views Call of Duty? Now consider that these Internet Tough Guy rants and demands are not unique to COD, but exist everywhere, in many gaming communities. This is why the world often does not take gaming seriously; this is why gamers are assumed to be immature, whiny assholes. Because the immature, whiny assholes are louder.&#8221;</p></blockquote>
<p>Amrich asked the people to get into Vonderhaar&#8217;s shoes for a bit, before adding that &#8220;if you enjoy your games, have a little respect for the people who make them — and stop threatening them with bodily harm every time they do their job.&#8221;</p>
<p>While the whole situation is unacceptable, what does the community of Games Thirst think?</p>
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