Given by alpha testers who are in the best position to reveal details, since they’ve actually played the game in length.
The Full Quencher
- The graphics are a “really nice mix” betweeen Battlefield 4 and Call of Duty: Ghosts, and look really, really sharp, with really cool flare effects.
- The fast pace of the game is “phenomenal,” thanks to the parkour features and the double jumping jet packs.
- The players definitely impact the flow of the game. The AI bots called “grunts” are pretty inept and easy to kill. There’s a tougher version of them (named “spectre”), but Jersey never saw anyone killed by an AI bot. They add scale, but they’re almost defenseless at the moment.
- There’s no quick scoping and Jersey doesn’t recommend sniping at all. Given the fast pace of the game, unless there’s a really big distance between you and your target, it really isn’t that effective. It’s a one-shot-kill against AI bots, and can also instantly kill pilots depending on where you hit, but it’s hard to keep up with the movement speed.
- The two game modes in the Alpha were Hard Point (very similar to the classic domination) , and Attrition (Titanfall‘s version of team deathmatch).
- At the beginning of the game there’s a tutorial mode for the free running feature and Jersey defines it “jaw dropping.” It can be a bit too fast and buggy indoors. Outdoors it works great and you can get to the other side of the map very quickly.
- The game is very fast-paced. It never really stops. There are instant respawns and killcams, and it’s pretty much like Halo 4 where you can press the A button and go back into the game immediately.
- Gunplay is very similar to Call of Duty, but there isn’t much recoil for the weapons, so it’s very easy to get kills.
- There are perks.
- There were no killstreaks in the alpha.
- You have to wait three minutes before you can get in your titan, but killing enemies or dealing damage reduces the timer. The more active you are, the faster you get your titan, so camping is actually detrimental.
- Titans and pilots had no visual customization in the alpha. As for equipment customization, the alpha granted three loadouts that could be fully customized.
- Primary weapons included a assault rifle, a sub machine gun, a shotgun, a sniper rifle or a smart pistol. That choice did change the character’s appearance.
- Gun customization featured iron sights, red dots, holographic scopes, silencers, extended magazines and burst fire. There also were different types of grenades. There was upgrading via perks and challenges.
- Only the Atlas titan was available in the alpha. It was possible to customize its weapons like those of the pilot. For instance the rocket launcher had a rapid fire option.