No HQ, no Drop Zone, no Face-Off.
Following a report that current-gen versions of Call of Duty: Ghosts will be crippled in terms of player count, early copies of the game given to players also let us have a glimpse of the upcoming maps and modes.
A handy list, compiled by Computer and Video Games, shows the available modes and maps for the game. Surprisingly, HeadQuarters, Drop Zone and Face-Off are missing. The game is also shipping with 15 maps (14 if you don’t count the pre-order one).
Multiplayer modes
- Blitz – Make it to the portal on the enemy’s spawn point.
- Cranked – Kill enemies before the timer ends. Each kill restarts the timer.
- Domination – Capture and hold the flags. Every two seconds a flag is held, the team gets a point. First team to 200 points wins.
- Free-for-All – Every man for himself. First player to 30 kills is the winner.
- Grind – Recover dog tags and take them to the objective marker to score for your team.
- Hunted – Available in both team and free-for-all. Resources are limited. Fight for control of weapon drops to gain superiority.
- Infected – Eliminated players become Infected. Last player to survive when the timer ends wins.
- Kill Confirmed – Recover dog tags to gain points for your team. First team to 100 points wins.
- Search and Destroy – Teams take turns defending or trying to destroy the objective. Every player has
- Search and Rescue – Teams take turns defending or trying to destroy the objective. Recover dog tags to allow or deny respawns.
- Team Deathmatch – Kill players on the enemy team. First team to reach score limit wins.
Multiplayer maps
- Chasm
- Flooded
- Free Fall (pre-order bonus)
- Freight
- Octane
- Overload
- Prison Break
- Seige
- Sovereign
- Stonehaven
- Strikezone
- Stormfront
- Tremor
- Warhawk
- Whiteout
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