Sunday, September 14, 2014
Ryse: Son of Rome runs at 900p, Cevat Yerli says why

Ryse: Son of Rome runs at 900p, Cevat Yerli says why

Crytek boss discusses the game.

Cevat Yerli, the boss of Crytek, answered some fan questions. Among them, he explains why Ryse runs at a 900p resolution, instead of what many hoped, 1080p.

Yerli’s tweets are as follows:

“Hero Marius 85k polys? It was choice. 150k polys w LODs vs 85K + better shading + no LODs (stable). The latter wo at better quality!”

“Looks better than at E3! Shader deeper, more real. Marius features additionally also realtime physical dangling pieces. Plus much more!”

“There is not one single downgrade compared to E3, promised! Only UPGRADES in the final push towards finalling phase! Its FULL HD XP!”

“Tons of Diff. Zero downscale. Vast improves and optimizations. Poly optimizations are in invisible parts. All good!”

“Ryse runs at 1600×900 for best perf & res, we apply our upscaler for AA, framebuffer native 1080p. SAME as E3 Xbox One! No change, No compromise!”

Afterwards, twitter user Ali Moin (from Gearnuke) asked Yerli about a hypothetical “Ryse running on PS4″ scenario:

So, there you have it. Microsoft’s launch eye-candy game will run at 900p. What would you add to the discussion?

About Christos Chatzisavvas

Senior Editor. Your go-to man for everything you need, from games to Games Thirst; I'm always here to help. Gaming lover, web developer going for HND and Bachelor, founder and developer at Underground Journey. When I'm not under the faint light of a PC monitor or TV playing games, I try to lead a life as exciting as I can. Follow me on Twitter @CrashOkami, or Facebook.