Crytek boss discusses the game.
Cevat Yerli, the boss of Crytek, answered some fan questions. Among them, he explains why Ryse runs at a 900p resolution, instead of what many hoped, 1080p.
Yerli’s tweets are as follows:
“Hero Marius 85k polys? It was choice. 150k polys w LODs vs 85K + better shading + no LODs (stable). The latter wo at better quality!”
“Looks better than at E3! Shader deeper, more real. Marius features additionally also realtime physical dangling pieces. Plus much more!”
“There is not one single downgrade compared to E3, promised! Only UPGRADES in the final push towards finalling phase! Its FULL HD XP!”
“Tons of Diff. Zero downscale. Vast improves and optimizations. Poly optimizations are in invisible parts. All good!”
“Ryse runs at 1600×900 for best perf & res, we apply our upscaler for AA, framebuffer native 1080p. SAME as E3 Xbox One! No change, No compromise!”
@Harami_Larka Yes as choice wasnt based on a hurdle. Its for efficiency as no perceived visual difference, as final output is 1080p.
— Cevat Yerli (@RealtimeCevat) September 29, 2013
So, there you have it. Microsoft’s launch eye-candy game will run at 900p. What would you add to the discussion?