Through the latest Battlefield Blog, we received a ton of information regarding Battlefield 4′s tweaks to classes, as well as the game’s three factions and the Battlefield 2142-like upgrade paths. Analyzing each element, one by one, we’re starting off with some screens showcasing the factions:
Factions
China
Russia
US
Classes
Information on the four classes — the same ones that were available in Battlefield 3 — as dished out by the game’s developers, can be found below.
Engineer
This time around the Engineer has a lot more variation in anti-vehicle weapons. We’ve also revamped the way we do vehicle disables and guided weapon systems to give the Engineer a broader set of tactics at his disposal. This includes everything from high damage weapons that may be more challenging to use (like RPG-7V2) to fire-and-forget smart weapons with low damage (like the MBT LAW), and the fan favorite Wire Guided Engineer Missile (the FGM-172 SRAW) that you might recognize from Battlefield 2.
Support
The Support kit has a few more offensive options, and thanks to community feedback will retain his C4 and Claymores from Battlefield 3. The XM25 gives him some nice indirect suppressive fire, a redesigned remote mortar allows him to use indirect fire from a distance, and the ability to equip carbines and DMRs gives him an added versatility in combat roles.
Recon
Recon has gotten a much needed boost to mobility, as well as the return of the Spec Ops play style from Battlefield 2. Pack a carbine, C4 (or Claymores), and Motion Sensors and you’re good to go behind enemy lines. Fans of more traditional sniping roles will enjoy our revamped sniping mechanics with rebalanced Sniper Rifles, the ability to zero your sights (set an aiming distance), and additional optics and accessories. Finally, the Recon players can still utilize the MAV, T-UGS, and Radio Beacon to help out their team.
Assault
Assault is still the frontline run-and-gun kit that also serves the role of combat medic. This was one of the major changes in Battlefield 3 compared to Battlefield 2, and one that players have really appreciated. Assault is still the go-to kit with med kits and defibrillators but has picked up some additional mobility with the First Aid Pack, which heals a single soldier over time, or the 40mm Flash Bang rounds to help clear rooms.
Gadgets
Kits, Gadgets and Specializations are now designed to keep players more mobile than in Battlefield 3. DICE described some of the new gadgets:
- Portable Laser Designator – “a SOFLAM for the Recon on the run – allowing you to quickly laser designate targets without the longer setup time of a SOFLAM (with the tradeoff of not being able to deploy it and have it auto-designate targets for you.)”
- First Aid and Ammo Packs – “allow Assault and Support players to top off a single teammate’s health or ammo on the move, while the traditional Ammo Box and Med Kit keep their stationary area heal and resupply roles.”
Suppression
DICE is also tweaking the Suppression system that debuted in Battlefield 3, and has been a very useful tool for all who know how to take advantage of it.
“We’re increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we’ve decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we’re also replacing the accuracy penalty in Battlefield 3 with a scope sway effect – similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression.”
Field Upgrades
Field Upgrades are a thing, and DICE has also explained how this new mechanic will work in Battlefield 4.
“Each of the playable kits: Engineer, Recon, Assault, and Support, have four upgrade careers to choose between. Two of these are global and usable for any kit – one of them focusing on Offense and one on Defense. Offense starts with SPRINT and goes through AMMO, MORE GRENADES, and REDUCED FALL. These give you quicker sprint speed, more available ammo magazines, one extra hand grenade, and allows you to fall from greater heights without taking any damage, respectively. This universal upgrade path is great for players who enjoy being at the front lines and leading the charge.
Meanwhile, the Defense path will net you ARMOR, COVER, FLAK, and QUICK REGEN. These grant you increased protection from shots to the chest, a decreased rate of being suppressed, decreased damage from explosions, and a shorter time span before the out-of-combat health regeneration kicks in. If you are more defensive-minded, perhaps playing as Support from the sidelines, this can be an excellent choice.
Besides the two universal Offense and Defense Field Upgrade careers, you will also be able to choose between two upgrade paths that are unique to your class and allow an increased specialization in specific combat roles. So while the Assault kit has the unique Combat Medic and Grenadier upgrade paths, Engineer can choose between specializing in the roles of either a Mechanic or Anti-Tank soldier. The first of these is all about repairing your own vehicles, while the latter deals with taking out enemy armor.”
A third upgrade path will appear in the game, and will be voted for by the community. If you want to participate in the poll, visit the blog right and cast your vote on the path you feel is best for you. The four available paths’ description can be found below.
Community Career Path 1: Shockwave
Specializations: AMMO>ARMOR>GRENADES>SUPPRESSION
This is the career for players who want to wreak havoc at the frontlines. Built to promote offensive play and gung-ho attitude, you’ll need all the extra AMMO you can get. ARMOR gives you that increased protection that means you could walk away from chance encounters at zero range when rounding a corner, while an added GRENADE lets you clear out enemy camps more freely. Lastly, that extra SUPPRESSION boost comes in handy when you find out you’ve run into a hornet’s nest.
Community Career Path 2: Survivor
Specializations: REDUCED FALL>AMMO>QUICK REGEN>COVER
Fortune favors the brave. Or in the case of the “SURVIVOR” career, fortune favors players who have bolstered their survival capabilities by picking the right specializations. REDUCED FALL means you can jump off rooftops when enemies are blasting RPG into your building, while extra AMMO always helps when trying to shoot yourself out of a pinch. QUICK REGEN means you only need a short period of time before your soldier starts to auto heal, while COVER effectively means enemy suppression will not have as much effect on your ability to return fire with accuracy.
Community Career Path 3: Shadow
Specializations: QUICK UNSPOT>SPRINT>REDUCED FALL>STEALTH
Inspired by the fabled shadow warriors of the Orient, the “SHADOW” career grants you the mystical powers you need to infiltrate enemy territory without being seen. Okay, not really, but it grants you some perks that accumulated will give you an edge when going behind enemy lines. QUICK UNSPOT means you’ll disappear more quickly from enemy radars when you’ve been spotted, while SPRINT lets you move quickly from cover to cover. REDUCED FALL lets you jump from your favorite hiding places without taking damage, while STEALTH grants you the ability to remain undetected when passing within range of enemy motion sensors.
Community Career Path 4: Hunter
Specializations: ADVANCED SPOT>SPRINT>AMMO>GRENADES
So you want to be a big game hunter? ADVANCED SPOT grants you the ability to have targets spotted for extended periods of time – they can run, but they can’t hide. While they’re cowering behind cover thinking that they’ve escaped detection, SPRINT up to them and use your extra AMMO and GRENADE to flush them out! Sometimes, playing Battlefield is almost too easy.
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