Wednesday, September 25, 2013
Microsoft Reverses its Indie Policy: All Xbox Ones Can Be Used To Make Games (Update)

Microsoft Reverses its Indie Policy: All Xbox Ones Can Be Used To Make Games (Update)

Update: Not at launch. The ‘every Xbox One is a dev kit feature will be added later, Microsoft clarified.

Original Story: Say what you will, but Microsoft has been listening to the gaming community, and after reversing course on used games, always online, region-lock and headsets, Microsoft has just confirmed another reversal: a major self-publishing push where any Xbox One console can be debugged to be used as a developer kit.

Here’s Xbox’s corporate vice president Marc Whitten responding to a Kotaku inquiry about a self-publishing rumor that popped up on GameInformer earlier today:

Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at GamesCom in August.

Clearly, Microsoft has been paying attention, and we’ll just thank Sony again, as they were and still are the ones trumpeting the independent development scene, even going as far as featuring about 8 indie devs on their E3 stage.

Sony was also to thank for Microsoft’s DRM reversal when it became apparent to Microsoft that Sony had clearly adopted an approach that allows gamers to do whatever they will with their used games, and steered clear from forcing gamers to always require an internet connection when playing games on PS4. Microsoft had the opposing policies in place, and quickly banished them after it looked like Sony was getting all the good press and preorders.

Again, when it was revealed that your PS3 headets would work just fine on PS4, Microsoft had to change its policy there, too, and announced that they were working on an adapter that would allow Xbox 360 owners to use their old headsets on Xbox One, although you’d have to pay for the adapter.

But still, this is another good move by Microsoft, and I’m looking forward to hearing more about the program come GamesCom.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • kaneda

    so you;re going to thank sony for this? Really? Looks like I won’t be reading articles or reviews from this site any longer. You want good loyal readers? Try harder to conceal your bias or maybe just be neutral on the whole subject matter.

  • ernicegilbert

    I’ve never seen you here before, Kaneda, so whatever. It’s your choice to do whatever you will. Cheers!

  • rpatricky

    True…so very true.

  • ernicegilbert

    Yes, rpatricky, I don’t know what he’s talking about. I did say in the article that I’m actually looking forward to hearing more about the program at GamesCom. I was just stating what we know to be true!

  • rpatricky

    Yeah. Reading is hard for some, but understanding what they are reading is even harder. I guess..

  • ernicegilbert

    Indeed! But yeah, it’s been reversals all about! This has to be the most entertainment console launch in a long time. Since PS3, I suppose. :D

  • Hailceaser

    This does intrigue me about the xbox one. i would love to try to make my own game, too bad kinect is still being shoved down our throats. i also wonder how much some of the tools for game development will cost. sure the bare bones program might be free but if you want to make a decent game it will likely need more and i bet you that those will come at a premium price.

  • smartsolutionskvm.com

    Its really good for people who want to develop games but honestly, new devs
    could have tried producing games for consoles for years now simply by
    hacking a console or using one that doesn’t have any protection.

  • dink

    It’s understandable that a basic kit would be free and a more advanced kit costs. Please bare in mind, if you created a game that even a few hundred people bought, you would make thousands of pounds.

  • Hailceaser

    that’s something that i would need to see to believe, i would imagine that almost every game made on the xbox one will fall into a swirling mass of other similar games and only one or two will get any significant sales, if you will actually get a cut of the sales at all, that also remains to be seen.

  • Direct2play.com

    Micro Soft has provided for a unique and engaging entertainment options. The only thing left for Microscam to do is change the name of the xbone to Ps4.

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