Saturday, July 20, 2013
Dark Souls 2 Won’t Be Easier

Dark Souls 2 Won’t Be Easier

Prepare for more teeth grinding when playing FromSoftware’s next Dark Souls epic.

Dark Souls 2′s director Yui Tanimura spoke about this with Videogamer:

Obviously, the game will not be easier. What we meant by ‘making it more accessible’ was that we want to streamline away all of the tediousness, I suppose. We want to cut away all the fat and deliver a lean, pure, challenging experience.

We have the freedom to stay loyal to the core audience and core fans of Dark Souls and we’re not ordered [from Namco Bandai] to mass a large audience.

But although the game won’t be easier, avoiding cheap deaths and making the game feel fair was a top priority this time around.

No matter what sort of deaths we want the player to experience, the player needs to understand the reason that they died.

Killing players is obviously very easy. You just make an enemy invincible or super strong and the player will die. But it’s important to allow the player to understand the reason for their death and they need to learn from their death. It’s a fine balance but we always keep in mind that we can’t make the game unfair.

Are you excited about Dark Souls 2? Let us know!

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • Ghost250

    good to know it won’t stray away from the formula

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