Wednesday, September 17, 2014
Full List Of PS4′s Feature Announcements At GDC Released

Full List Of PS4′s Feature Announcements At GDC Released

PS4, in my estimates, is looking to be Sony’s most ambitious console yet in terms of features and raw power. At GDC, as Microsoft left the event all to Sony, the company revealed even more PS4 features than it did at the PlayStation Meeting. Find the full list inside.

New List Of Features:

  • Targeted to be the “central device in the living room”
  • “Core gamers are our primary audience
  • PS4 build around them, salable to the outsiders
  • 5 core PS4 principles: Simple, Immediate, Social, Integrated, Personalized
  • PS4 CPU: 64-bit x86 arch, low power consumption, low heat, 8 cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache
  • PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
  • “GPU – Tessellation – adding geometric detail to smooth edges or create more organic shapes”
  • PS4 RAM – 8GB 256 bit GDDR5 (GDDR5 is very high end graphics memory only found on PC graphics cards)
  • Will come with “very large hard drive in every console”
  • PS4 Dev Environment – Windows 7 64-bit, tools are fully integrated into Visual Studio 2010 and 2012
  • “Debug your PS4 code as you would your PC code”
  • PS4 Controller: Start/Select buttons are now “Options.” New System button is “Share.”
  • Speaker, headset jack and “extension port” on the PS4 controller
  • PS4 controller buttons are going back to digital over analog because no one used it on PS3
  • PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
  • PS4 controller: 1920×900 resolution on the analog touchpad
  • PS4 controller colors are the Player Numbers: 1-Blue, 2-Red, 3-Green, 4-Pink (Like the buttons)
  • PS4 will charge controllers when it’s off. Unlike the PS3.
  • PS4 controller light bar can be used for muzzle flashes, health bars, etc
  • “The #PS4 Eye will enhance the PS4 user experience.” High sensitivity dual color cameras
  • 1280×800, 12 bits/pixel, 60Hz
  • Dedicated port for the #PS4 camera, exclusive SCE Connector. Means it won’t use a USB port on the console, but won’t plug into your PC.
  • Cam suggested uses: walkthrough vids, taunting in killcam, login, speech recognition, etc; possible PS4 Camera Magic – Sees the controller, you guys move, splitscreen moves to be on the right side
  • The above is what devs could do (not mandatory)
  • Video example shown of PS4 combining the camera and the controller. “AR Menu”
  • Zoom into the controller, tilt to shake little dudes inside, push into our world like EyePet
  • 2004: XMB, 2011: LiveArea, 2013: New #PS4 one based on the five principles from earlier
  • UI is meant to give you at a glance info without loading the game. See what new DLC is out and whatnot. What friends are saying.
  • Have to enable people seeing your real name on the #PS4. Auto-enabled if you import from another social network. (Can be turned off)
  • PSN friend limit raised
  • PS4 Mock-up: Heavy Rain choice with the number of your friends that chose each option.
  • All the PS4 streaming and sharing: that’s on the hardware. Devs don’t have to do anything special to their game.
  • PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it/not on devs. Start at any time; no special mode.
  • Talking about the PlayStation App. Login, buy game, PS4 starts downloading at home, you get home and start playing the part that’s DWLD.

Son has also sent its updated multiplatform engine, PhyreEngine 3.5,to developers with PS4 support.

The new console will be released later this year.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • Wolf1888

    Yeah. I’m getting that. I’m totally sold.

  • nick

    not exactly “full”!
    we still dont know the clock speed for the processor, the bandwidth of the chipsets nor what type they will be.
    nor do we know practically ANYTHING about the GPU!
    nor if it uses any hardware accelerators like the move engines the next xbox apparently uses.
    makes me a bit worried how careful $ony shows what they show.
    everyones been putting up posts that $ony has the new DS4 on display, but $ony keeps stressing its NOT the final design things will change.
    6 months away from release and you still have not finalized the design of the controller?
    isent that a little late?
    makes me worried the ps4 is going to see the same launch the ps3 had.
    launch in VERY small numbers, in only 1 territory and no other territory sees it until the original catches up in stock.
    not to mention they say they still have not decided on the final design for the system, and to add the recent comments from DICE saying not even $ony knows the final specs of the system yet!
    all this on a device which is suppose to be out in 6 months!

  • Crazyone156

    Is it backwards compatible?

  • d901

    No, it was announced a long time ago it won’t be. It will however feature a cloud system that will have many old PS1/PS2/PS3 titles to play, unknown exactly how this will work yet. Google Gaikai.