Tuesday, September 16, 2014
Assassin’s Creed 3 Gets Major Day One Patch

Assassin’s Creed 3 Gets Major Day One Patch

Ubisoft has sent live a massive Assassin’s Creed 3 update the publisher says “is designed to optimize your player experience and is highly recommended”. The game’s now on sale – patch notes inside.

Bug Fix

Animus Synching tutorial, fixed an issue where the player could think he’s stuck in an infinite loading when getting to Boston after the end credits
Fixed a bug where counter-killing with the bow does not always work
NPCs spawned too far away could end up being of the wrong type
Camera could remain stuck after the player being respawned
Player could remain stuck after diving from a waterfall
Player could remain stuck if he exits a slopped hay stack at a certain angle
player would always get immediately detected when performing an unarmed stealth assassination in another guard’s back
Under rare circumstances, the crowd would stop spawning
Fixed an animation glitch when interrupting the reception from high profile jump
Fixed various occurrences of missing sounds
In some cases, the Animus Database sound ambiance was not stopped when exiting
Various stats and leaderboards were not showing up properly
Online shop could sometimes appear empty if fetching the data from Xbox Live is taking too long
Mission “RETURN TO ABSTERGO” – fixed a bug where the player would lose control over Desmond during a fight if he lures and kills some guards in the wrong area
Mission “A DEADLY PERFORMANCE” – Mission would not continue if the player decides to climb the wall instead of using the ladder
Mission “JOHNSON’S ERRAND” – fixed a bug where the game would remain stuck if the player runs during the black screen that occurs after exiting the tavern
Mission “THE SURGEON” – Charles Lee could fall in the water and die while following the player, causing the mission to fail, if the player decides to take a certain path that involves jumping over the water
Mission “THE SURGEON” – fixed a bug where we would show the desync effect if the player throws one of the target in the water, even though the mission is not really failed
Mission “WELCOME TO BOSTON” – The courier side-quest next to the general store would not start properly
Mission “EXECUTION IS EVERYTHING”, fixed a bug where the mission would not continue if the NPCs you are eavesdropping react to a dead body
Mission “THE BRADDOCK EXPEDITION” – Mission would not continue if the player kills all enemies in the camp, killing the required target last, without triggering open conflict
Mission “FEATHERS AND TREES” – NPC’s would not detect beams properly, preventing them from performing the trunk around move
Mission “FEATHERS AND TREES” – Mission would not continue if the player doesn’t follow the expected path
Mission “HUNTING LESSONS” – Mission giver could not be there if the player goes away and comes back
Mission “SOMETHING TO REMEMBER”, fixed a bug where the screen could become all white or black for the remainder of the mission if the player set his brightness option to anything else than the default value
Mission “ON JOHNSON’S TRAIL”, fixed a bug that could cause the optional objective “Use powder kegs to destroy smuggled cargo” to not be saved properly if the player reloads during the mission
Mission “THE TEA PARTY” – Optional objective “Dump crates of tea in the water” could not be completed if the player threw all crates before having killed all guards
Mission “THE MIDNIGHT RIDE” – Mission could not be completed if the player interacts with the delivery quest giver along the way
Mission “BRIDEWELL PRISON”, Player could remain stuck prison cells
Mission “PUBLIC EXECUTION” – Crowd NPCs could be spawned in or walk through a cart during a cinematic
Mission “SOMETHING ON THE SIDE” – Optional objective “Perform a successful static eavesdrop” could not be completed.
Mission “MISSING SUPPLIES” – Optional objective “Do not hide in the hay cart while following the convoy” not being saved properly if the game is reloaded during second part of the mission

Crash Fix
Possible crash that could happen if the player blends in a crowd group where some NPCs haven’t spawned yet, and while blended performs a kill.
Possible crash that could happen if the player triggered a loading while being in a covert escort formation with his brotherhood trainees
Possble crash that could happen when calling a brotherhood trainee with the snipe ability

Naval Mission
“OAK ISLAND” – Player could pass through the ground when diving into the cave
“OAK ISLAND” – Wolves could stop attacking the player and remain stuck
Possible crash if the player spams the swivel guns with the semi-automatic cheat enabled

Homestead
Mission “HAPPY EXPECTATIONS” – Game could remain stuck on a white screen when starting the mission
On the Homestead, fixed a bug where the player could remain stuck if he performs a corner pose on the left side of Norris’ cave’s entrance

Side Quest
Brawler Challenges 3 – Task “Own every weapon available in the stores” would not complete when the player expects it to.
Fort Monmouth and Fort Division – Quest objectives would fail too early without the fort resetting properly
New York delivery mission – Game asked for a different item (deer heart) than what was showed to the player (venison)
New York Liberation Missions – Possible that the game would wrongly display that 2 of the districts were completely liberated when it’s not the case yet

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!
  • nick

    i really dont like this trend of day one patches fixing game breaking bugs!
    publishers seriously need to stop this BS, if the game is THAT buggy to have all these issues up to certification then it should be delayed.
    nothing more frustrating than when such a awesome game gets spoiled because you cant play the freaking thing!
    cough skyrim……..