“The games industry is very conservative. Each time you try something different you need to explain, evangelise and give a lot of effort just to get people to go past their current expectations.
There will still be people who haven’t played Heavy Rain who think it’s a long movie with a couple of prompts, like Dragon’s Lair. I did promotion of Heavy Rain for two years and I tried to explain Heavy Rain, I showed it and I made demos.
I said, ‘Look, you are in control all the time. It’s not Dragon’s Lair, you’re in control.’ But people didn’t get it, or they thought, ‘Oh, my character doesn’t have a gun so I don’t know how I can interact. – David Cage, speaking to VG247.