Sunday, December 21, 2014
Patch To Remove Infinite Combos Coming To Street Fighter X Tekken in May, Notes Inside

Patch To Remove Infinite Combos Coming To Street Fighter X Tekken in May, Notes Inside

Capcom has announced that it’s to release a patch for Street Fighter X Tekken that will bring an end to infinite combos in the game, as well as changes to the moves of a great amount of characters. Patch notes inside.

– Kazuya Restand glitch infinite combo has been removed.
– Kuro cr.MP infinite has been removed.
– Xiaoyu QCB MP infinite has been removed.
– Pacman Hit back on LP and LK has been changed so infinite has been removed.
– Jin Chop Kick Glitch on mid air opponents has been fixed.
– When first hit of Kazama Style 6 Hit Combo is a counter hit, Jin is at +2F now.
– Ogre Damage properties of cr.HP have been changed so follow ups are now not possible.
– Shikusen causes opponents to be pushed back less far when blocked.
– Zangief Last hit of Quick Double Lariat (3rd hit) will no longer hit crouching opponents.
– M.Bison 5th hit of his Super Art (Knee Press Nightmare) can now be blocked normally.
– Jump/lever input bug Addresed issue where diagonal inputs/jumps did not come out properly.
– Throw/Character Change glitch Fixed a bug for certain characters that allowed for them to get thrown when initiating a character switch.
– Quick Combo Priority of command inputs has been changed so glitches that came from activating quick combos in the air have been removed.

Juri Senpusha’s frames on block have been changed to below:

– L ver. stand block -5F
– M ver. stand block -10F
– M ver. crouch block -10F

Rufus Falcon Kick (dive kick) properties have been changed:

– Hurt box added to his feet and the move no longer crosses up easily.
– Frames on block have been modified to -4F

Capcom did not divulge an exact release date for the patch, but the firm guaranteed a mid-May release.

About Ernice Gilbert

Ernice Gilbert here. Founder and Editor-In-Chief of Gamesthirst. Thanks for stopping by, make yourself at home!