Ninja Theory has reiterated once more that disgruntled DMC fans need to redirect their protests to Capcom, as it was the publisher who told it to reinvent the game somewhat. The firm also said when developers take too much feedback from fans, it leads to creative bankruptcy.
That’s according to Ninja Theory boss Tameem Antoniades speaking to OXM UK. He said: “The decision as to whether DMC needed a reboot or not: it’s irrelevant what my opinion is because that decision was Capcom’s. They felt it needed something, which is why they not only decided to take a bold step and reinvent it, but to give it to a non-Japanese dev. They had their reasons and that was our mandate. They wanted a reinvention – a reinterpretation – and that’s what we went ahead and did.”
He then steered the conversation to the topic of creativity and fan feedback, contending that the only “true” way to make a successful game, is making one you love. And that’s whether it sells 1,000 or 1 million copies.
“From my point of view there’s only one way to try and make a successful game, and that’s to make the game you want to play. A game that everyone involved is proud of. So from that point of view I don’t care if it sells a thousand units or two million units. I believe the time you spend making something has to be worthwhile. You’ve got 20 productive years of work in your life; if you’re gonna spend ten or 15 percent of it on something, make it worthwhile.
Philosophically, the way to make a successful game is to believe in what you’re doing, then hope that sales follow. I’m not trying to design around what I think people will want. That’s where you get into creative bankruptcy. That, more than anything, will kill a series.”‘
Devil May Cry should see a PS3/360 release later this year.